Creating A New Football Game

Should we make an arcady soccer game or a realistic one?

  • Arcady Game (Much quicker and easier to make, higher probability of a released game)

  • Realistic Game (Will take much longer and lower probability of being released)


Results are only viewable after voting.

JosePedroFan

League 1
17 June 2020
Hello, I'm really disappointed in today's Efootball announcement, just as I'm sure all of you are.

As a condolence I would like to offer this. Would anyone here be interested in creating a new football game? I unfortunately am very busy with work currently, but have experience in Unreal Engine and plenty of tools that I would be happy to share with and explain to the community.

I have the framework for animations, coding, etc. for a relatively simple football game. Also tutorials for how to integrate animations, online multiplayer, graphical interface elements, etc.

I won't have time to help with the ins and outs of the project, but if this is something that the community is interested in then I'll share what I have.

Many thanks and all the best.
 
Hello, I'm really disappointed in today's Efootball announcement, just as I'm sure all of you are.

As a condolence I would like to offer this. Would anyone here be interested in creating a new football game? I unfortunately am very busy with work currently, but have experience in Unreal Engine and plenty of tools that I would be happy to share with and explain to the community.

I have the framework for animations, coding, etc. for a relatively simple football game. Also tutorials for how to integrate animations, online multiplayer, graphical interface elements, etc.

I won't have time to help with the ins and outs of the project, but if this is something that the community is interested in then I'll share what I have.

Many thanks and all the best.
a nice gesture mate but what would be needed is the skilled people like you to get on board together, i would love to be involved in something like this but dont have the expertise to do much but modelling and from what little i do know, even if a team of experts were to start it would take a long time to get the gameplay anywhere near playable, and like the poster above said it would need a kickstarter and people in 100% and success would be very very very tough
 
You can use kickstarter to raise a money.

a nice gesture mate but what would be needed is the skilled people like you to get on board together, i would love to be involved in something like this but dont have the expertise to do much but modelling and from what little i do know, even if a team of experts were to start it would take a long time to get the gameplay anywhere near playable, and like the poster above said it would need a kickstarter and people in 100% and success would be very very very tough
I want to emphasize that unfortunately I really don't have the time to develop this myself. I wish that I did but unfortunately I don't. But if anyone is interested in taking it on I would be happy to help with technical questions and give them a framework
 
I want to emphasize that unfortunately I really don't have the time to develop this myself. I wish that I did but unfortunately I don't. But if anyone is interested in taking it on I would be happy to help with technical questions and give them a framework
Which programming language (or the whole technical stack) is used by the framework?
 
Which programming language (or the whole technical stack) is used by the framework?
You can use C++ but I would recommend using Blueprints. It's a visual language with coding blocks that have different functions. It's very intuitive and much much easier than regular programing. It's literally just a matter of connecting the right blocks and nodes!
 
Blueprints are only so powerful though. As far as I'm aware, you have to use C++ to call any third party library you want to use. Also, C++ lets you maniupate some things in the engine that Epic may not have thought of or dealt with yet (new hardware, etc.). The one downside of Blueprints is that some nodes can be slow, so if performance becomes a problem, you may be forced to convert the slow parts to C++ to gain effeciency. With all that said, I tend to think that one should use Blueprints first then C++ if you hit a roadblock/speed bump.

Here's a decent comparison of the two options: https://www.idtech.com/blog/c-vs-blueprints-differences

For reference, I'm a software engineer by day working exclusively in C++.
 
You can use C++ but I would recommend using Blueprints. It's a visual language with coding blocks that have different functions. It's very intuitive and much much easier than regular programing. It's literally just a matter of connecting the right blocks and nodes!
I mainly write JavaScript nowadays but I am still interested if you share the project. Not sure whether I can master it eventually.
 
Honestly would donate money towards a new game being created, I sure if you did some sort of kickstarter most of the Evo-web members and fellow PES fans would donate. But I understand its an extremely hard task with creating a game.
 
I think this is realistic project, regarding all the knowledge the modders here and elsewhere have gathered experience with. We should put up a crowdfunding site to get people really paid (even if it wouldn't be really much), than search some project leaders and get everyone involved who did all the great patches the last years like evoweb and pesgalaxy and so on. Everyone could help with money and time. I would spend some 100€ for such a project and much time, even if I'm not a IT-specialist, I could do some editing and I also have some script ideas. So what about this? Who would join in?
 
Remember the old project from @bazkie : https://evoweb.uk/threads/gameplay-football-a-new-promising-independent-game.67592/
You can still download it from http://www.properlydecent.com/blog/
Also, the source code is available at https://github.com/BazkieBumpercar/GameplayFootball
Maybe someone is able to convert the code and try it on Unreal Engine?

The dream would be to create a playable demo and then start a Kickstarter campaign, or present the demo to a publisher like Focus Interactive or THQ Nordic (who is publishing Wreckfest and "We Are Football", a sort of "new Football Manager" created by the same guy who made FIFA Manager)... who knows.:BOP:
 
Remember the old project from @bazkie : https://evoweb.uk/threads/gameplay-football-a-new-promising-independent-game.67592/
You can still download it from http://www.properlydecent.com/blog/
Also, the source code is available at https://github.com/BazkieBumpercar/GameplayFootball
Maybe someone is able to convert the code and try it on Unreal Engine?

The dream would be to create a playable demo and then start a Kickstarter campaign, or present the demo to a publisher like Focus Interactive or THQ Nordic (who is publishing Wreckfest and "We Are Football", a sort of "new Football Manager" created by the same guy who made FIFA Manager)... who knows.:BOP:
The issue with this is that it's built for a custom Blunted2D engine, which doesn't have anywhere close to the level of ease of use, simplicity, and documentation as Unreal Engine.

Although I think that he did say that a previous project of his was built in Unreal Engine but that was in C++, which is fairly complex.

The following can be used with blueprints, a very use to use visual programming language in Unreal Engine:

https://www.unrealengine.com/marketplace/en-US/product/ballcontrol (Has support for dribbling, passing, etc.)

https://www.mixamo.com/#/ - Mixamo has TONS of free really high quality motion captured soccer/football animations for the project - it's an incredible resource.

That's the base that I would recommend for anyone who's ambitious about this project. I think that it will be much easier to build than using the base of the project mentioned by @db89
 
Honestly would donate money towards a new game being created, I sure if you did some sort of kickstarter most of the Evo-web members and fellow PES fans would donate. But I understand its an extremely hard task with creating a game.
I would totally donate too
 
That's more or less the only thing I'm thinking about this whole situation since the announcement of efootball/death of Pes. We aren't Reddit or whatever, but we also aren't a small community anyway. There must be some way we can promote an initiative of this kind. The forum is plenty of excellent football minds who could help and I know I'd love to donate to have a football game with the vision of many of said minds.

I don't know how, but I think it might be the only way to see something with a soul from here to.. God only knows.
 
Remember the old project from @bazkie : https://evoweb.uk/threads/gameplay-football-a-new-promising-independent-game.67592/
You can still download it from http://www.properlydecent.com/blog/
Also, the source code is available at https://github.com/BazkieBumpercar/GameplayFootball
Maybe someone is able to convert the code and try it on Unreal Engine?

The dream would be to create a playable demo and then start a Kickstarter campaign, or present the demo to a publisher like Focus Interactive or THQ Nordic (who is publishing Wreckfest and "We Are Football", a sort of "new Football Manager" created by the same guy who made FIFA Manager)... who knows.:BOP:
Looks the repo was forked (https://github.com/vi3itor/GameplayFootball) and has updates as recently as two days ago. I'm not sure if the owner of the forked repo is a member here or not and it's not my place to give out his real name here.
 
You read my mind. I believe that if you get the right people on board and make a convincing pitch, then people will want to back it.

I created a similar thread in which I suggested reaching out to the original Football Kingdom development team, who have created the most convincing football physics engine to date.

The PES community also has some of the most talented 3D artists around, so that side of things shouldn't be a problem. They also have the requisite passion to deliver a true football simulation.
 
I really think we can work here to raise money to pay creators who are game developers here and try to set up something new.

I have a lot of knowledge in marketing so if need help with this I can of course help with it.


We can start this here and after that to move on to kickstarter .

And we can use TTB or Spoony ( yotubers) to help raise even more money.
 
This would be a dream come true.
If this happens and you need kits (even unlicensed) you know where to find me.


I really think we can work here to raise money to pay creators who are game developers here and try to set up something new.

I have a lot of knowledge in marketing so if need help with this I can of course help with it.


We can start this here and after that to move on to kickstarter .

And we can use TTB or Spoony ( yotubers) to help raise even more money.
This is really generous guys, thanks for the offerings. I've contacted someone who might be interested and will let you know if we get any updates.

Also I do want to emphasize some things. There won't be any licenses of course, neither for players nor teams. Also there won't be 100s of skill moves or other excessive things like that .

But hopefully there will be a fun playable football game where the community can create their own game modes of team coach and player career mode, with whatever features they want :)
 
This is really generous guys, thanks for the offerings. I've contacted someone who might be interested and will let you know if we get any updates.

Also I do want to emphasize some things. There won't be any licenses of course, neither for players nor teams. Also there won't be 100s of skill moves or other excessive things like that .

But hopefully there will be a fun playable football game where the community can create their own game modes of team coach and player career mode, with whatever features they want :)
If we can mod the game so you only needs gameplay and graphics .
The rest the community can do .
 
Is this type of arcady soccer something that the community would be interested in using as a base?

I see that there's a pre-built project base:
I know that it's not quite what we're hoping for, but also there's not really a chance that we'll be able to make a game on the level of realism of PES or FIFA
 
There won't be any licenses of course, neither for players nor teams.
This sounds like an angelic symphony to me.
So many wonderful players we could borrow from the past... Pavia and D'Agostino from the first ML team, Pagani, Premoli and Carboni from ISS, Pacioli from Super Sidekicks 3, Piacentini and Ferreira from Virtua Striker 3... Janssens from 90 Minutes EPG...
And I'm only listing plausible surnames here, surnames that really exist and that are really present in the country the players are from.

Well, I'm probably daydreaming already.
 
Can't be too expensive or difficult just to create a simple 1v1 demo and go from there? Could involve PES/WE Reddit, PES community on Facebook, Twitter, independent PES leagues etc. Then with all those people create a development team etc and fund a Kickstarter to produce a full game, if people like the demo. Now is the perfect time for this, as people want an alternative.

I've always had an idea to create a game like Sensible Soccer, or maybe decent 3D models like PES6 would do. but make it more complex, a true simulation with manual/semi manual controls, through ball, cross, shoot, chipped balls and after spin on the passes and shots etc. 1V1 mode online and teamplay 5v5 to 11v11. Then you can attract the Pro Clubs 11v11 scene too, as there is a big gap there with huge potential to improve with online leagues, transfer market, even an online Master League type idea. Team and player ID. Amazing graphics shouldn't really matter, just good gameplay, as that's what matters most.

Just like with PES, no need to create 1000 teams and kits etc, let the community do all that.

With the skilled people within the PES community and the huge gaps FIFA and PES aren't tapping into with their poor team and player ID, no chants, poor same old AI routine plays and untouched for years teamplay modes. There's huge scope to offer a true alternative that is based on a love of the game of football and not microtransactions, a way to bring football games back to true authentic gameplay and the intricate stories.
 
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Is this type of arcady soccer something that the community would be interested in using as a base?

I see that there's a pre-built project base:
I know that it's not quite what we're hoping for, but also there's not really a chance that we'll be able to make a game on the level of realism of PES or FIFA
I Play game that called hell let loose (ww2 shooters only online game).
Its developed 2 years with Kickstarter funding.
in this month its going to be out form early access to a full game after only 3 years .

We can dream big , we need developers that love football , and people invests.
maybe not to be konami shit game or fifa but make a good game .

i will be the first thet will donate and i will help even for free to market it.
 
This sounds like an angelic symphony to me.
So many wonderful players we could borrow from the past... Pavia and D'Agostino from the first ML team, Pagani, Premoli and Carboni from ISS, Pacioli from Super Sidekicks 3, Piacentini and Ferreira from Virtua Striker 3... Janssens from 90 Minutes EPG...
And I'm only listing plausible surnames here, surnames that really exist and that are really present in the country the players are from.

Well, I'm probably daydreaming already.

By coincidence, the other day I was just casually thinking how nice it would have been for an indie, passionate game to use Allejo and the rest of the classic band.. but I think they still must be under some kind of copyright? Would be nice to know for sure.
 
Well one can't really copyright "real" surnames.
Pagani and Premoli are from ISS, Pavia is from ISSPE, Piacentini from Virtua Striker 3, Milani and Rossi from SWWS... I know at least one person with each of these surnames so I can't see how they may be copyrighted.
Plus there are many many other real life surnames like Falchi (Anna Falchi anyone?), Carboni (Luca Carboni), D'Angelo (Gianfranco D'Angelo), D'Agostino (do I really have to summon Gigi for this?)... They are all players that appeared in some old games which didn't feature licensed players.

And this is only for Italy. We could easily field a starting XI of non licensed players which 100% looks like a legit one:
https://evoweb.uk/threads/best-fake-names-in-pes-series.78608/page-2#post-3675323
Then there will be modders' duty to overwrite Donnarumma over Pagani, Immobile over Falchi and so on.

Going abroad, I mentioned Janssens before (apparing in Namco's 90 Minutes EPG). How come the 2nd surname in Belgium could be copyrighted? Surely Namco can't hold the rights to it?
 
Can't be too expensive or difficult just to create a simple 1v1 demo and go from there? Could involve PES/WE Reddit, PES community on Facebook, Twitter, independent PES leagues etc. Then with all those people create a development team etc and fund a Kickstarter to produce a full game, if people like the demo. Now is the perfect time for this, as people want an alternative.

I've always had an idea to create a game like Sensible Soccer, or maybe decent 3D models like PES6 would do. but make it more complex, a true simulation with manual/semi manual controls, through ball, cross, shoot, chipped balls and after spin on the passes and shots etc. 1V1 mode online and teamplay 5v5 to 11v11. Then you can attract the Pro Clubs 11v11 scene too, as there is a big gap there with huge potential to improve with online leagues, transfer market, even an online Master League type idea. Team and player ID. Amazing graphics shouldn't really matter, just good gameplay, as that's what matters most.

Just like with PES, no need to create 1000 teams and kits etc, let the community do all that.

With the skilled people within the PES community and the huge gaps FIFA and PES aren't tapping into with their poor team and player ID, no chants, poor same old AI routine plays and untouched for years teamplay modes. There's huge scope to offer a true alternative that is based on a love of the game of football and not microtransactions, a way to bring football games back to true authentic gameplay and the intricate stories.
To me, the minimal graphics, but maximum gameplay shold be the aim as well.

It could look like Super Sidekicks for all I care. Or Gamebody Advance Winning Eleven (which would be a great inspiration for a 2d game of this kind, imho). The important to me would be to have the functional stuff, like body types or heights.

Then you focus on the gameplay and you build something tactically deep and stats based, With a real career, possibly.

Man it probably will never happen, but I'd kill for something like that :D .
 
Hello, I'm really disappointed in today's Efootball announcement, just as I'm sure all of you are.

As a condolence I would like to offer this. Would anyone here be interested in creating a new football game? I unfortunately am very busy with work currently, but have experience in Unreal Engine and plenty of tools that I would be happy to share with and explain to the community.

I have the framework for animations, coding, etc. for a relatively simple football game. Also tutorials for how to integrate animations, online multiplayer, graphical interface elements, etc.

I won't have time to help with the ins and outs of the project, but if this is something that the community is interested in then I'll share what I have.

Many thanks and all the best.
You're the guys I'm looking for! I suggested the same idea a couple of days ago, I have a history in crowd funding and think we should give this a shot. Don't go with Kickstarter though, it's the wrong format. If you could email me at filhenley@hotmail.com that would be great. I'm also a former semi professional footballer and have been playing games since ISS Deluxe. To people saying it would cost too much money, I think that's way off the mark. Forget licenses, cover stars etc. the game would not be competing with Fifa or PES trying to beat them at what they're doing, that's impossible. Going in a clearly laid out independent direction is the key, and it's something I think we can excel at. Let's get this started. Thanks!
 
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