No, by no means NO!
I never said that ef2022 was perfect. It was a half finished project, a rushed tech demo for me, nowhere near perfect.
I just appreciated the bold and the mindset of proposing something new and innovative.
Momentum/inertia was maybe a bit exaggerated in earlier version, but close control and footplanting was very good.
As for the fact that people tend to prefer what is familiar to them is simple psychology.
Soccer gaming = constant sprinting + ping pong passing + spectacular goals.
The concept of blocking the path of a pass , covering the space was very good. Now defending is running after the attacker, steal the ball without any presence of physics. Just like PES did since 1997.