An Interview with Seitaro Kimura
What do you think about the many bugs and issues found in version 0.9.0?
We were testing it in the same way as PES so far, but we neglected to adjust the balance and fix defects because we wanted to release it sooner. We are remorseful.
We urgently responded to PS4, but there are still some points that can be fixed, so we would like to improve it in the future.
What do you think is the reason why users are not responding well to version 0.9.0?
We think there are many reasons, but in a nutshell, it wasn't fun as a football game.
Why did you postpone the release of version 1.0.0 until spring?
We received various opinions from SNS and questionnaires, and decided that it would be better to take half a year to make major improvements rather than making improvements little by little.
Is it difficult to improve the graphics of PS4?
We haven't mastered Unreal Engine. We think we can improve not only the processing load but also graphics.
What makes eFootball 2022 so attractive compared to other football games?
eFootball is free to play and is available on multiple devices. We think we have created an environment where many people can play easily.
We want to improve the quality of the football game and have as many people as possible play it.
We want to make a football game that everyone from advanced players to beginners can enjoy.
Sometimes an invalid match occurs. I want the rejection list to be revived.
We will also be able to manage IDs such as friend requests and friendly matches, so we are also considering a rejection list.
Are there any plans to add player parameters or Individual Instructions?
We would like to add parameters, Individual Instructions that can be set, etc. at any time.
While looking at the environment, We will update it considering the timing.
Are there plans to increase the number of bench members and the number of replacing?
Of course we are considering it. We think the regulations will change depending on the tournament and event, so we would like to respond.
What kind of users (light users or heavy users) are you going to increase the number of events for?
It's a very difficult question, but we want it to be enjoyable for all users.
We would like to create a tournament structure that allows advanced players and beginners to segregate.
Version 1.0 has too strong defensive AI to dribble. I want you to make the dribble stronger.
We have received a lot of opinions about the balance of the game. There is also the opposite opinion, so we would like to adjust the balance according to the situation.
Will Teammate Moving resurrection?
There are no plans to revive teammate moving, but we think it is necessary to move teammates, so we would like to add it in another way.
It is difficult to search for players in DreamTeam.
This will be refurbished. Add AND function, OR function, sort function, etc.
We want to improve it one by one, not all at once.
I want you to be able to choose the play style of Prism Rare Card.
We will correspond.
About Team Playstyle Level.
Team Playstyle Level and Team Playstyle Proficiency are very difficult to understand, so we would like to explain them in the game in the future.
The Team Playstyle Proficiency possessed by the players and managers is reflected in the number Team Playstyle Level on the formation screen, which affects the abilities of the players.
If the Team Playstyle Level is 50 or less, the player's ability cannot be demonstrated, and if the Team Playstyle Level is 70, the player will demonstrate the original ability.
As the Team Playstyle Level goes up from 70 to 100, the abilities of the players will gradually increase.
There is no difference between managers, the Team Playstyle Level numbers are everything.
Is there a difference between Team Playstyle Level 99 and 100?
There is almost no difference. The numbers are pretty small, but there are differences.
When the Team Playstyle Level reaches 100, does the player's parameters also increase?
Yes.
We couldn't show the increase in ability score by Team Playstyle Level because there is an indication of the increase in ability score depending on the condition, so we would like to improve it in the future.
Can Team Playstyle Proficiency be raised outside of Progression Points?
Right now it's only Progression Points. We may add new methods in the future, but we have no plans at this time.
Will there be more stadiums in Dream Team?
We would like to increase the number of stadiums as needed.
When will Dream Team be able to play friendly matches?
We have received many requests. Regarding the timing, we think it can be implemented by the time it gets hot.
Will skill trainers and position trainers appear?
This is also planned.
I want the dream team to have an edit function.
We have also received requests for goal performance and editing functions. It's not in the form of edit mode, but we would like to install emblems etc. at any time.
About the fact that users who can pay are becoming an advantageous game.
The basic policy of not "Pay to win" has not changed.
I think that if we play games in the game, collect GP, and grow standard players, we can develop sufficiently strong players.
It's been about a month since eFootball ™ 2022 started. There is no time to win GP or grow players, and it seems that using coins is currently more advantageous.
Legendary can only be purchased with coins, but I think that the current situation can be improved by installing players in other categories that can be acquired and by a little more time.
The legendary condition is fixed at B, so it is strong. Do you have any plans to change the C fixation of active players after the season is over?
It's difficult because it's a category specification.
The spring-autumn league has live updates. We think the way to play eFootball ™ is to play while changing the players and leagues to watch.
Of course, there are strong players in Europe, so we think that such a bias is an issue for the future.
Trend cards cannot raise Team Playstyle Proficiency. I want you to be able to use J-League players who are stronger than the standard.
As for trends, it is difficult to change itself because it is a category of specifications that cannot develop.
I'm thinking of adding J-League players who can develop other than trends.
At PES, I used to get coins by log-in and by achievements, but will there be ways to earn coins in the future?
Coins are very important as eFootball ™ has become an operational title. So basically, we don't give out login bonuses.
However, coins may be required at key points, so please look forward to future developments.
J-League license has been installed in the console, but will the console also hold the eJ-League?
We would like to hold it.
Which will be the main in the esports competition, the dream team or the existing team?
It also depends on the nature of the tournament and the presence or absence of distribution. There are also licensing restrictions on the teams and players that can be used.
We think the rules will change from tournament to tournament, but basically we want to use the dream team.
Are there any plans to create a professional league in Japan like Thailand or South America?
At the moment, we have no plans to start a professional league in Japan, but we have some expectations, so we would like to think about it.
When will console and PC cross-platform be realized?
Regarding the cross match, we imagine the next winter.
Whenis console and mobile cross-platform?
After a cross match between console and PC. Since it is a battle format that is necessary when deciding the best in the world with esports, We make it while looking at technical problems and quality.
When cross-platform becomes possible, will all in-game data be common?
As long as we have a cross match, we think the ranking should be the same. We also want to realize cross-save and cross-progression.
We want to realize the experience of playing games on the PlayStation at home, acquiring players on the mobile while riding the train, and playing the rest on the TV at home.
It cannot be realized immediately, but we would like to support it in the future. Implement crossmatch, then crosssave.
When is the mobile update?
We will announce it today, but it is scheduled for June 2.
Due to a large-scale update, we will stop the service for about 4 days and migrate the data.
After that, the mobile version will also be eFootball ™ 2022 and will be able to play with the same dream team as console.
Do you regularly fix and balance the mobile version?
Of course. Since the game engine, mode, and gameplay are the same, the corrections and modifications will be the same for console and mobile.
What about the mobile version of the controller?
We will respond in the future.
Are there any plans for additional Master League, Team Play, CO-OP, etc.?
The roadmap will be released soon.
The Master League is under construction and we think it can be implemented around next spring.
We think it will be about that timing so that the quality will not be halfway.
We have also received requests for Team Play and CO-OP, so we would like to announce when it is time to announce it. Of course we are thinking about production.
Is the Master League a higher priority?
If anything, the voice about Master League is louder. We are not neglecting other modes and would like to implement Team Play and CO-OP as well.
Will Master League be implemented at the same time in console and mobile versions?
For now, we think it's the same time, but it depends on the progress of production, so I can't say it's the same time, but we are aiming for it.
Will the mobile version also have Team Play and CO-OP?
Console and mobile basically want to have the same functionality.
About capacity equalization and live updates.
It will be installed for capacity equalization. Live updates (transfer information) are always required when playing online, but we think we can implement other requests (condition fixed, etc.).
Will "eFootball ™ 2023" be an update? Can we have players card permanently?
Since PES was a packaged software, it was released every year, but since eFootball ™ is an operational title, it will be updated like mobile.
As long as there are no problems with the license, not to mention coins and GP, the collected players can be used in the next 2023, so please play with confidence.
When will you update to eFootball ™ 2023 ?
We want to do it from this summer to autumn according to the European football season.