Sure if you're looking at the traditional mobile game model. I do anticipate that changing somewhat, or even drastically, though when cloud becomes more viable (and it's absolutely going to be viable because they absolutely want it to be viable).Going mobile is also a cost cutting decision by these companies. They want to make as much money as possible doing the less amount of work. It also gives these companies the incentive to push for more pricey dlcs, loot boxes, and other microtransactions. They know mobile users wont complain as much as those of us who primarily play on pc and console for our games.
Well yeah companies want to maximize their revenue streams lol (shout out to capitalism). So yes it absolutely is about giving access to as many players as possible. There is no console that sells as well as mobile unfortunately.Don't let them fool you into believing it's all about giving mobile players the opportunity to have access to some of these titles via smartphones. It all comes down to how much money the can fleece from mobile players.
Online gaming involves modes that maximize engagement. Maximizing engagement = more opportunities at additional and continual revenue. So much of game development feels like it's been reduced down to a science which is a shame.There is also the issue of online only gaming which is tied to this as well. Then you also have the esports contingent as well with these sports titles.
I love esports. It just doesn't work with traditional sports games because the likes of PES/eFoot, FIFA, Madden, NBA 2K, MLB The Show, NHL, and UFC are supposed to be somewhat steeped in realism and honestly, realism and esports don't mix. And the focus on competitive modes has been to the detriment of the overall development of the a lot of the games I mentioned.
It hasn't been their priority for over half a decade, it isn't going to change now. And that's fine. I just wish they'd just be honest with their playerbase and make the game they want and think we want and end this charade. They think online is so much more exciting? That the best part of the sport is 1v1s? Then make that game. And make it arcade. Stop pretending you care about the actual real life sport. Call it Street eFootball: Fight for NY since you wanna make a fighting game so badly.I have serious doubts about Coinami delivering any sort quality offline modes. The incentive isn't there.
Anyone who doesn't buy a pc/console for gaming and these people are still a huge demographic. You think selling 500 mil consoles must be a big market? The billions who didn't buy it is a bigger one! And the fact that everyone has phones that can now run games changes everything and makes them the biggest market. And they are easier to exploit with cheap tricks too, as they're just getting to know the worst version of gaming with all the microtransactions & gambling.
Yes its easy, everyone has mobile, everyone spends an ass ton of money on new mobiles every year which games can run on.
Latest Gaming PC and Consoles are not that much of a priority for everyone. But there is a bigger chance even a non gamer could have an mobile that runs everything even if the person dont game at all.
Both @manmachine and @gabe.paul.logan echoing what I said earlier; there are billions of potential players out there. Many of whom may never own a traditional home console or PC. And game developers are absolutely going to try and tap that potential market. Hence why Phil Spencer won't shut up about cloud.