Topaz
Programmer/TheAwesomeGem
Although the only plus point I will give to FIFA 21 compared to FIFA 20 is that passing feels a lot better. It has more weight and error to it.
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https://fifaforums.easports.com/en/discussion/568868/fifa-21-title-update-3
Nothing about the big issue. If they haven’t done it here I really can’t see it being done later.
You saved me having to copy and paste that last one. Absolutely hilarious.
- Reduced the amount of time it takes for a player to recover from a block animation.
- Contextual Agile Dribbling now maintains a slightly longer distance to the opponent in order to improve maneuverability.
Yeah EA aren’t providing us a solution. It’s done.You saved me having to copy and paste that last one. Absolutely hilarious.
Clips of how overpowered "agile dribbling" is go viral (I notice the main one appears to have been deleted from Twitter due to a takedown request, but there are plenty):
And their response is to "improve maneuverability" even more.
Even in the comments section on that clip above, every person says "games aren't supposed to be realistic" and "it's super fun".
Time to move on.
And new patch is out, they Increased Competitor Mode difficulty, "This change is most impactful when the CPU AI is defending counter attacks".
Are you some kind of pleb who doesn't use competitor mode and wants defending? Haha, screw you. Play fut, buy some packs.
Competitor mode eh. Just an option, you don't have to use it. But hey they can just work on this mode now and forget about the rest.
That "Super Mario analogy" killed me for good.You saved me having to copy and paste that last one. Absolutely hilarious.
Clips of how overpowered "agile dribbling" is go viral (I notice the main one appears to have been deleted from Twitter due to a takedown request, but there are plenty):
And their response is to "improve maneuverability" even more.
Even in the comments section on that clip above, every person says "games aren't supposed to be realistic" and "it's super fun".
Time to move on.
That "Super Mario analogy" killed me for good.
Here's a mad thought..Promising signs with the CM play, both on sliders and default, World Class/Legendary/Ultimate and slow/normal speeds. Still need a lot of testing for different tactics and attributes.
Here's a mad thought..
Given how FUT zombies dont want to have any defense, love the way it plays and gang up on anyone who mentions defending..
Do you think there's a chance, where they would tweak things on the sly, without mentioning anything?
1v1 would still be there to break our balls, but at least if other players were tracking and positioning correctly - we wouldnt have to switch to a player who is on the other side of the world.
IF and its a big IF - if they fix that - they might as well keep it all hush hush, coz FUT zombies wouldnt probably notice any difference.
I think the fact competitive mode is being looked at, and in particular the attention for the CPU's defending counter attacks, is a positive point for any offline user. Even though it is a separate toggle/trigger for competitor mode, I believe that any attention (good or bad) is attention that was needed. I think the offline user in general will inadvertendly get some help with this title update.
At least that's what I'm seeing so far from using the same teams I've been testing pre and post title update.
For example, the CPU defending quite well here. Trying to break their lines with quick 1-2 passes that would've been easy to do before. Default sliders, World Class difficulty.
CDM reacts, albeit late (testing slow game speed), but at least more bodies in the box than before
Does competitor make lower rated teams pass and do skills like prime Barcelona by any chance? Or does it still keep attributes in play when determining the moves?
It makes Barnsley play like Barcelona, yeah. Throwing in skill moves every few seconds and ping-pong passing without ever having to take a touch or look to the pass target. Attributes go out of the window.Does competitor make lower rated teams pass and do skills like prime Barcelona by any chance? Or does it still keep attributes in play when determining the moves?
Sounds like EA have done that themselves, so the kids don't have to.waiti until they turn off all the rules without telling you and hack the shit out of you with no red cards LOL
Is there a change you will make a shorter half set like fifa 20? untill then I enjoying fifa 20 cause of your sliders!Promising signs with the CM play, both on sliders and default, World Class/Legendary/Ultimate and slow/normal speeds. Still need a lot of testing for different tactics and attributes.
You saved me having to copy and paste that last one. Absolutely hilarious.
Clips of how stupid and overpowered "agile dribbling" is go viral (I notice the main one appears to have been deleted from Twitter due to a takedown request, but there are plenty):
And their response is to "improve maneuverability" even more.
Even in the comments section on that clip above, every person says "games aren't supposed to be realistic" and "it's super fun".
Time to move on.
FUT people are acknowledging that defense AI in midfield is pretty much not there at all
Well, it's just like in every single football video game in existence then...From the time I had with this game, what bothers me is that the ball is not a separate entity. It follows specific instructions of who should have control of it at any moment. That makes ball physics really weird.