Name | Details | If - | If + |
CrossReceiverDistFromPKSpot | | | |
DribbleTTDistToTargetWeight | | | |
FinesseShotProbability | [CPU] probability to take finesse shots | Less finesse shots | More finesse shots |
GroundPassDecisionDistToTargetMod | [CPU] ground pass decision modifier based on distance to target / teammate | More likely to target nearest teammates, more tiki-taka | More careful passes, less tiki-taka, more creative passes utilizing more teammates in the distance |
GroundPassDecisionDribbleMinSpace | [CPU] ground pass decision modifier based on minimum dribbling space available | More careless passes, more tiki-taka | More careful and considerate passes, less tiki-taka |
GroundPassDecisionMinCourseSafety | [CPU] ground pass decision modifier based on minimum course / area safety from defenders | Same as above | Same as above |
GroundPassDecisionSpaceRatingMod | [CPU] ground pass decision modifier based on rating of spaces / area in the field | Same as above | Same as above |
OneTimePassProbabilityMod | [CPU] one time pass a.k.a tiki taka probability modifier, however setting this to 0 doesn't eliminate ping pong passes | Less one time passes | More one time passes |
SlideTackleProbability | [CPU] slide tackle probabilities | Less sliding tackles | More sliding tackles |
ThroughPassMod | [CPU] through pass modifiers | Less through passes | More through passes |
TraitDivesTacklesSlideTackleProbability | [CPU Trait] slide tackle probabilities | Less sliding tackles | More sliding tackles |
TraitEarlyCrosserCrossReceiverDistFromPKSpot | [CPU Trait] | | |
TraitFinesseShotProbability | [CPU Trait] probabilities to take finessed shots | Less finesse shots | More finesse shots |
TraitLateCrosserCrossReceiverDistFromPKSpot | [CPU Trait] | | |
TraitLongPasserMinRatingMod | [CPU Trait] minimum rating modifier (success rate, defenders positioning, etc) | More likely to execute long passes, more long passes | More careful to execute long passes, less long passes |
TraitLongPasserMinSpaceMod | [CPU Trait] minimum space modifier | Same as above | Same as above |
TraitLongShotTakerMaxShotFreedomWeight | [CPU Trait] maximum freedom to shoot weight | Less likely to take long shots | More likely to take long shots |
TraitOneTimePasserGroundPassDecisionDistToTargetMod | [CPU Trait] ground pass decision modifier based on distance to target / teammate | More likely to target nearest teammates, more tiki-taka | More careful passes, less tiki-taka, more creative passes utilizing more teammates in the distance |
TraitOneTimePasserGroundPassDecisionDribbleMinSpace | [CPU Trait] ground pass decision modifier based on minimum dribbling space available | More careless passes, more tiki-taka | More careful and considerate passes, less tiki-taka |
TraitOneTimePasserGroundPassDecisionMinCourseSafety | [CPU Trait] ground pass decision modifier based on minimum course / area safety from defenders | Same as above | Same as above |
TraitOneTimePasserGroundPassDecisionSpaceRatingMod | [CPU Trait] ground pass decision modifier based on rating of spaces / area in the field | Same as above | Same as above |
TraitPlayMakerGroundPassDecisionDistToTargetMod | [CPU Trait] ground pass decision modifier based on distance to target / teammate | More likely to target nearest teammates, more tiki-taka | More careful passes, less tiki-taka, more creative passes utilizing more teammates in the distance |
TraitPlayMakerGroundPassDecisionDribbleMinSpace | [CPU Trait] ground pass decision modifier based on minimum dribbling space available | More careless passes, more tiki-taka | More careful and considerate passes, less tiki-taka |
TraitPlayMakerGroundPassDecisionMinCourseSafety | [CPU Trait] ground pass decision modifier based on minimum course / area safety from defenders | Same as above | Same as above |
TraitPlayMakerGroundPassDecisionSpaceRatingMod | [CPU Trait] ground pass decision modifier based on rating of spaces / area in the field | Same as above | Same as above |
TraitPlayMakerPassMod | [CPU Trait] pass frequency modifier | Less likely to pass the ball | More likely to pass the ball |
TraitSelfishGroundPassDecisionDistToTargetMod | [CPU Trait] ground pass decision modifier based on distance to target / teammate | More likely to target nearest teammates, more tiki-taka | More careful passes, less tiki-taka, more creative passes utilizing more teammates in the distance |
TraitSelfishGroundPassDecisionDribbleMinSpace | [CPU Trait] ground pass decision modifier based on minimum dribbling space available | More careless passes, more tiki-taka | More careful and considerate passes, less tiki-taka |
TraitSelfishGroundPassDecisionMinCourseSafety | [CPU Trait] ground pass decision modifier based on minimum course / area safety from defenders | Same as above | Same as above |
TraitSelfishGroundPassDecisionSpaceRatingMod | [CPU Trait] ground pass decision modifier based on rating of spaces / area in the field | Same as above | Same as above |
TraitSpeedDribblerSprintSafetyForStart | [CPU Trait] sprint safety rating | Less careful, more likely to sprint with the ball to beat pass opponents | More careful, less likely to sprint with the ball to beat pass opponents |
TraitSpeedDribblerSprintSafetyForStop | Same as above | Same as above | Same as above |
TraitSwitchFlankMinRatingMod | [CPU Trait] minimum rating modifier (success rate, defenders positioning, etc) | More likely to execute switch flank passes (across the field to other winger) | Less likely to execute switch flank passes (across the field to other winger) |
TraitSwitchFlankMinSpaceMod | [CPU Trait] minimum space modifier | Same as above | Same as above |
TraitThroughPasserThroughPassMod | [CPU Trait] through pass modifiers | Less through passes | More through passes |