NEW UPDATE!!
PURE FOOTBALL V1.7 TU17.1
And yet, another update, which focus on errors and again, ball control.
Changelog:
- Focused again in ball physics and contact with the foot, and it should feel much more detached now than before, like a real football ball. Also, friction and other parts of the game have been revamped, looking for more realism. Dribbling is a bit more difficult now because of the new physics plus certain other things, but is still doable, just that 2 vs 1 and pressure should now make the enemy player a bit more uncomfortable towards the reception. Might tone it down a bit, though, in futures updates, cause it feels sometimes like even good players struggle a bit (which is not completely bad, it should happen from time to time, but maybe is happening a bit too much), but it's something I have to think about, cause I also don't want player characters to be excesive good at creating counters when receiving with pressure, and rather I'd like the player (the user) to have to get out of pressure with a good pass, or with a diagonal/horizontal dribble, rather than a vertical one.
- Passes should be slower, which should favor the game pace, and in general normal passes should have now a more different behaviour from through passes and driven passes.
-Changed errors in an attempt of making shooting less precise (specially for COM), and make lobs much more consistent, without having that teledirect vanilla feeling. It's on it's way and feeling better than before, however, errors is a very difficult thing due to the ammount of things related, so it's still subject to change a lot.
- In general match rythm should have more changes, and you should have more moments where you can and have to pass around, but still retain those FIFA moments where you can counter and get the prize.
As always, enjoy it and tell me what are your feelings about it and how I can make it better.