Probably not the right discussion thread, but just posting it here for one of the guys that mentioned using AI for more realistic animation in sports games. And of course for every other football fan here, as it sounds promising.
"Like Ubisoft, Electronic Arts is heavily involved in AI research. The publisher has central teams such as EA Digital Platform and a dedicated research division, SEED, working with advanced AI technologies. Like other developers, one of its major interests is the use of AI to augment asset creation, such as extremely natural and detailed textures, but also more authentic and reactive character animation. The ability to combine mo-cap animations with real-time responses is going to be vital to make sure characters interact in a realistic manner with complex game worlds, rather than running into doors or loping awkwardly up staircases.
"Animation blending and motion matching is now being handled by machine learning," says Tommy Thompson, director of the consultancy, AI and Games, and one of the foremost experts in video game artificial intelligence. "It figures out the best blend points between animations and re-targets those animations based on different contexts. So a character would be able to sit down in 10 different chairs, using the same animation, with the AI engine able to blend the movements seamlessly."
Right now, EA is investigating methods of using deep learning to capture realistic motion and facial likenesses directly from video instead of having to carry out expensive and time-consuming motion capture sessions. "This is something that will have a big impact in my opinion, especially for sports games in the future," says Paul McComas, EA's head of animation. "This motion data will allow us to cover more and more gameplay situations, and it will also appear more natural because we will get animation data from real athletes 'in the wild', if you will, as opposed to the vacuum of a motion capture studio."
"This means more realism, especially for contact sports, as well as more true-to-life signature moves and behaviors from big personalities. Being able to capture new material from video will also make us more reactive, like, for example, quickly introducing a new move from an athlete or even create scenarios based on real-life events, soon after they happened," says McComas."
Full article here:
https://www.gamesradar.com/the-future-of-artificial-intelligence-ai-in-video-games/