new vid, great passing:
YouTube - starsbourg metz
Trance: all i know is i'm able to adjust the amount of curl with consistency on my free kicks and corners. that seemed to be the main complaint. for me it's perfect. i've not nailed it each time. but i've not been far off many times.
i was just pointing out that the ridiculous curl you get is from taking freekicks the same way as 08. it's definitely been redone more like how ou aim while charging you serve in top spin 3. that drew criticism too as it varies from player to player how long you hold the curl/dip/backspin down.
To be honest I've not had any problems getting consistency on my curling, and I've not seen anyone complain about it.
Also, FIFA08 had no problems with huge amounts of curl. In fact, curling in FIFA08, especially with the better players like Ronaldinho and such, needed to be more to be realistic. Also FIFA08 had no problems with the curl amount reacting so much to the pace of the ball. In FIFA09 the ball starts curling more as the ball looses pace, which is realistic, but it is way too exaggerated. You'll instead see the ball have almost no curl until suddenly it will whip to the side. There are also cases where the ball will not curl at all for 25 meters, even though the ball is spinning like crazy, and sometimes you can even see a hint of the ball curling slightly slightly in the opposite direction at first, to suddenly after 25 meters start suddenly move in the proper direction.
So there are alot of problems with curl and freekicking.
Also, I've struck several freekicks, and I see no indication that they've changed the system from 08 in terms of how to operate the curl stick. I will power up for the shot, and immediately press the stick in the direction I want the ball to curl, and then just hold it there until the player shoots. It gets alot of curl, and I don't see why you would feel the need to let go of the stick in a certain timing, and what you feel you achieve with this?
Until I see a dev or official guide/manual describing the system, I've got a hard time thinking that they've suddenly changed one thing to be completely different.
Also, you don't mention corners, so does that mean that you feel they aren't using the same system? That would be highly inconsistent, since a corner is a freekick from the corner flag essentially.
And again, I've struck alot of corners, and there is no need to let go of the stick at any point go get a good strike with lots of curl. The "timing" thing they had in 08 was that you had to press the curl direction as soon as possible after the powering up had started, to get the most curl.
Once I can play the game, I will take lots of freekicks and compare the trajectories with various timings and releases of the stick.
If you've played the full game, does in fact the curling still have the same problems as the demo in terms of the programing of the curl and the inconsistent flight paths that are very unrealistic?
