PES 2021 Online Server Emulator/ Open Beta Test Server /

@Energia I got it running today a online party on Linux without kick it, unfortunately I got a input lag playing, maybe my wireless controller, I'll try with my laptop to later to check it, btw I donwnloaded a fresh cpy version of the game from **Removed by mod**, sorry if its ilegal, just tell me and I'll delete it.

good for you and not for me... :D 😜

NOTE: the link you posted its the only link I always posted here also to you about the right cpy version... rules about links to cpy are changed since no more game is available on steam... ;):D
 
had to ask about this before removing the link, for now it's not allowed so please avoid sharing links to that specific version :)
If I've been sharing it for months also in other posts without issue, it's because it was possible to consider it "abandonware" here to preserve the game, just like all the other old games that have been shared here for years without any issues... I think there was a post I seems by @Tom about that argument.. Football Life 2026 itself is a CPY version patched by smoke team... It's new to me now that it can no longer be shared... Yet all the other games from the past that can no longer be purchased have continued to be shared for years. In my opinion, someone has missed that post. ;)
 
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If I've been sharing it for months also in other posts without issue, it's because it was possible to consider it abandonware here to preserve the game, just like all the other old games that have been shared here for years without any issues... I think there was a post I seems by @Tom about that argument.. Football Life 2026 itself is a CPY version patched by smoke team... It's new to me now that it can no longer be shared... Yet all the other games from the past that can no longer be purchased have continued to be shared for years. In my opinion, someone has missed that post. ;)
The reason of cpy version not being allowed was due to many incompatible sider modules and unrelated issues that flooded the forum those weren't solved yet until we get a new crack as pes2020 did lately, what its allowed is FL which is more heavy modded cpy version. I had to ask due to the same reasoning, so thats what its.

Edit:

Remember abandonware is only a term in the community not legal, you still violate copyright
 
The reason of cpy version not being allowed was due to many incompatible sider modules and unrelated issues that flooded the forum those weren't solved yet until we get a new crack as pes2020 did lately,
All sider modules are updated also for cpy version now ;);
anyway at the time cpy version wasn't with all DLC 7.00 included and all assistance for patching was about steam v.107.02; the link you deleted was a cpy full repack that simulate the 1.07.02 version with all dlc included and working...

Anyway also many other "abandonware" titles using cpy version and not all work perferctly for all games, are here in the forum without any issues... ;)

I was the first here I distribuited many gameplays mods for pes2021 also for cpy cracked exes and @Tom know it...

So now there is something strange for me in what you write after more of one year from my gameplays thread releases :THINK:

what its allowed is FL which is more heavy modded cpy version. I had to ask due to the same reasoning, so thats what its.
smoke patch it still cpy 1.0.01 version without DLC 7.0 adapted only for that by Smoke team

Edit:

Remember abandonware is only a term in the community not legal, you still violate copyright
I know mate, but it was used here by moderators not by me... included you in a post about pes 2013... and all old previous titles are downloable here since years...
I just took note of it and acted accordingly. ❤️

This isn't a contentious post, let me be clear. ;)

It's just to clarify the matter, otherwise we'll always end up misunderstanding things in the future... ;) ❤️❤️
 
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All sider modules are updated also for cpy version now ;);
anyway at the time cpy version wasn't with all DLC 7.00 included and all assistance for patching was about steam v.107.02; the link you deleted was a cpy full repack that simulate the 1.07.02 version with all dlc included and working...

Anyway also many other "abandonware" titles using cpy version and not all work perferctly for all games, are here in the forum without any issues... ;)

I was the first here I distribuited many gameplays mods for pes2021 also for cpy cracked exes and @Tom know it...

So now there is something strange for me in what you write after more of one year from my gameplays thread releases :THINK:


smoke patch it still cpy 1.0.01 version without DLC 7.0 adapted only for that by Smoke team


I know mate, but it was used here by moderators not by me... included you in a post about pes 2013... and all old previous titles are downloable here since years...
I just took note of it and acted accordingly. ❤️

This isn't a contentious post, let me be clear. ;)

It's just to clarify the matter, otherwise we'll always end up misunderstanding things in the future... ;) ❤️❤️
The rule so far apply only for PES2021 with the CPY version, I guess what was shared can remain as its, maybe for future release consider using sider which provides a handful of tools and apis to get the same result or even better, than just patching the executable
 
The rule so far apply only for PES2021 with the CPY version, I guess what was shared can remain as its, maybe for future release consider using sider which provides a handful of tools and apis to get the same result or even better, than just patching the executable
You are focusing on my mods now and it's not this the issue we are talking (it was only an example for what I said) ;)

in my opinion there is something that doesn't add up in what was done with the deletion of that link and what everything was happening on the forum for at least since more than one year ago regarding the cpy version...

there is some misunderstanding or missing update on the choices already made which it now bring them back without a coherent reason even with everything that has already been done with other titles no longer on the market; I don't see why now suddenly pes 2021 should be different from the other previous titles freely linked in here for some time... in fact that was how it had already been more than a year since the cracked version of the game was considered the same truce (the rule had never been updated since 2023, but in at least one post, everything had become accepted... I would have to look it up, but I know it's like this and in fact no one until now had ever had anything to say about it...
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Edited later: I found the post of December 2024: ;)
Actually, it's all about semantics when it comes to these rules of ours. We're not strictly against people using cracked copies of the game, after all there's no viable other way of preserving the game for those who are late to the party, except for FL. I would be fine with people sharing stuff that universally works for all versions of the game, explicitly stating CPY
....

I think they're transparent enough to find sensible ways of catering CPY folks without having us intervene. I'd say we've gotten pretty relaxed when it comes to this, it just has to be tackled in a non-intrusive way.
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and I'm not saying that you're the one who made a mistake, let's be clear, you asked and did it, but everything has been working differently here for a while... there's some sort of misunderstanding about it ;)

I Hope to be clear, english isnt my language so maybe sometimes I explain my arguments in bad way
Sorry for that ❤️
 
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If I've been sharing it for months also in other posts without issue, it's because it was possible to consider it "abandonware" here to preserve the game, just like all the other old games that have been shared here for years without any issues... I think there was a post I seems by @Tom about that argument.. Football Life 2026 itself is a CPY version patched by smoke team... It's new to me now that it can no longer be shared... Yet all the other games from the past that can no longer be purchased have continued to be shared for years. In my opinion, someone has missed that post. ;)
sad to hear it, looks like what solve my problem was this version of the game and a patch from a proton dev to fix a vcrun2019 installation on a prefix of the game on linux, maybe you can try, downloaded just this version and try again, one weird thing is that I try to make a party, for some tests with some cpk files, music, theme and sounds with my laptop and this bug happen again, but with other players not.
 
sad to hear it, looks like what solve my problem was this version of the game and a patch from a proton dev to fix a vcrun2019 installation on a prefix of the game on linux, maybe you can try, downloaded just this version and try again,
pesbul server has made some changes during latest wecks, maybe something solved it for you on linux but not for me on Windows 11 ;)
one weird thing is that I try to make a party, for some tests with some cpk files, music, theme and sounds with my laptop and this bug happen again, but with other players not.
this could be useful info for @༺Ƥeຮ༻ ; maybe more in depht info about that can help him
 
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I'll make some tips do configure do play on Linux to leave here for help others asap
I was referring about more depth info for difference situations you had not only about linux... ;) but also what didn't worked when you tried into your laptop wherever for other of your party's users continued to work fine ;)
 
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Development Update: The Project Is Not Abandoned​

I know it has been quiet for a while, and some people have started asking whether the PES 2021 server project has been abandoned.

No, it has not. Development is still active.​

The reason there have been fewer visible updates is that for the last weeks most of the work has been concentrated on one very difficult problem:

the gameplay simulation speed in server-based online modes.

At first, it simply looked like "slow gameplay".

We suspected latency, relay location, packet forwarding, server performance and several other network-related causes.

We tested different GameRelay locations, different network paths, faster packet forwarding, pacing changes, direct forwarding and other approaches.

Some of those changes improved parts of the network path, but they did not solve the real problem.


What is actually happening?

During a real WAN Team Play / 11v11 match, both clients were measured directly.

The game attempts approximately:

54 simulation steps per second​

But only around:

20 to 22 simulation steps per second​

are actually completed.

So this is not simply:

  • controller input delay
  • bad animations
  • low FPS
  • graphics slowdown
  • or the game simply "feeling heavy"

The actual online game simulation itself is progressing too slowly.

Both clients were measured at almost exactly the same successful simulation rate.

This strongly indicates that they are being limited by the same online synchronization mechanism.

We also traced what happens after a player's own command has already arrived back at the client.

That part is relatively fast.

Once an exact command has been accepted by the client, it normally takes only around 7-10 ms to be applied, with the measured maximum still below approximately 20 ms.

So the major delay happens before the client accepts the command.

The path we are investigating now is essentially:

Code:
Game produces command
        |
        v
Command is sent
        |
        v
GameRelay receives it
        |
        v
Relay processes / echoes it
        |
        v
Client receives and accepts it
        |
        v
Simulation advances

The last part is fast.

The missing time is somewhere earlier in that chain.


Why is this problem so important?

Because GameRelay is not used only for Team Play.

In PES 2021, most of the online game modes depend on the GameRelay infrastructure.

In practice, roughly 90% of the online functionality we want to restore relies on this type of server-mediated connection.

That includes modes such as:

  • Online Divisions
  • Online Tournaments / Competitions
  • Clan / CO-OP
  • Team Play Lobby / 11v11
  • and other server-based online modes

Friendly Lobby 1v1 is one of the few important cases that can work primarily through direct P2P communication.

And we already proved that:

Friendly Lobby 1v1 can work over WAN.​

But restoring only Friendly Lobby is not the goal of this project.

If the GameRelay simulation problem remains, we may be able to make menus, rooms, matchmaking and many server commands work, but the majority of the real online modes would still have incorrect gameplay.

That is why we are spending so much time on this problem.


What already works?

A lot more than it may look from the outside.

We already have:

  • login and online authentication
  • online menus
  • rooms and lobbies
  • matchmaking infrastructure
  • P2P Friendly Lobby gameplay
  • GameRelay connections
  • Team Play / 11v11 room creation
  • player connections through GameRelay
  • match startup
  • real 11v11 gameplay
  • large parts of the original online protocol reconstructed

The current blocker is not:

"We cannot start a match."

We can start the match.

The blocker is that server-based WAN gameplay does not yet advance at the correct simulation cadence.


What are we doing now?

We are no longer guessing based only on ping or how the match feels.

We are tracing the command lifecycle directly:

Code:
client command production
        |
        v
client submission
        |
        v
GameRelay receive
        |
        v
GameRelay forwarding / own echo
        |
        v
client acceptance
        |
        v
simulation APPLY

The latest tests have already eliminated one major area:

Commands are not sitting for a long time inside the client after they have been accepted.

So the investigation is now concentrated on the path before client acceptance.

We are trying to determine exactly where those missing milliseconds are introduced and, more importantly, what mechanism the original KONAMI service used to prevent WAN latency from slowing the simulation itself.


Why has this taken so long?

Because we are rebuilding a discontinued proprietary online service without:

  • KONAMI server source code
  • protocol documentation
  • original GameRelay software
  • server configuration documentation

Almost everything has to be reconstructed from the game client itself, network captures, runtime instrumentation, reverse engineering and controlled tests.

Sometimes several weeks of work result in discovering that a promising theory was wrong.

That does not look impressive in a changelog, but it is necessary.

Over the last weeks we have ruled out several ideas that looked very likely at first:

  • Simply moving GameRelay closer to the players is not enough.
  • Simply sending packets faster is not enough.
  • Changing basic relay pacing is not enough.

The clients themselves are attempting the expected approximately 54 simulation steps per second, but most attempts are being blocked by the online synchronization state.

That is now a much more specific problem than simply saying:

"WAN gameplay is slow."


So, has development stopped?

No.​

The project is still active.

The server is still being developed, reverse engineering is continuing, and real matches are still being used to validate what we discover.

I also do not want to announce a fake release date or claim that every new experiment is "the fix".

When we find the actual mechanism and have a reproducible improvement in a real WAN match, I will post it.

Until then, the work continues.


Thank you to everyone who is still following the project, testing it, and waiting patiently.

PES 2021 Online is not abandoned.​
 
I thought this thread was more popular but it seems to be of interest to few people... I would have liked to hear the online experiences of other users too
 
Everyone is on discord
yes but here we are on evoweb forum and this thread is here for a reason and not to move users only to another platform and I'm sure most of evoweb members that use pes2021 aren't on discord channel.

This thread could be used also to spoke about the server and online play esperiences while on discord all people think only to find an opponent to play
 
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Hi there! I am extremely grateful to you for resurrecting the greatest PES of all time. I play via CrossOver on a Mac. Unfortunately, when I try to run the .bat file, it fails. Has anyone else tried this? Is there any workaround for installing the private server via CrossOver? Thank you in advance!
 
Hi there! I am extremely grateful to you for resurrecting the greatest PES of all time. I play via CrossOver on a Mac. Unfortunately, when I try to run the .bat file, it fails. Has anyone else tried this? Is there any workaround for installing the private server via CrossOver? Thank you in advance!
try to extract the "PESBUL.sh" shell script from the attached file...then make it as executive with:
AppleScript:
chmod +x ~/pesbul.sh

and try to launch it into your macos each time you want to connect to pesbul server (use SUDO command when launch it)...

AppleScript:
sudo ./pesbul.sh

I hope it works for you... Many years are passed since I used macos last time with my old hackintosh and play with wineskin my pes2017 inside it..

Now I made this shell script for macos from windows through notepad++ and consequently I couldn't test it
 

Attachments

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PESBUL • PES 2021
Online Divisions
Public beta is now open

The climb starts again.​

Hello everyone! After months of development and testing, we're opening Online Divisions to the community. It's a big step for PESBUL, and I'm happy to finally share it with you.

Rebuilt, one detail at a time

This wasn't just unlocking an old menu. Matchmaking, profiles, season progression, match results, statistics and post-match screens all required their own reverse engineering, implementation and testing. Even the smallest features had to be investigated individually.

The rating algorithm, team-strength evaluation and Season Points calculations are custom PESBUL systems, developed and tuned by us. They are not copies of Konami's original formulas. The familiar game mode is backed by our own server implementation.

Your team. Your season. Your climb.

  • Climb from Division 12 to Division 1. Play 10-match seasons, earn promotion and fight to avoid relegation.
  • Choose your challenge. Weaker teams offer more potential Season Points. Your personal Rating is a separate competitive score.
  • Play against the community. Matches use direct P2P connections between PESBUL players.

Before you play

This is a public beta, not a finished release. More players, different connections and simultaneous matches may reveal issues that smaller tests could not. Matchmaking, results, ratings or progression may still need fixes, and our custom systems may need further balancing.

Please report problems with both player names, the approximate match time and a screenshot or description. Those details help us investigate.

Original PES 2021 database only

Use the original, unmodified database. Edited squads, transfers, player attributes and other gameplay database changes are not allowed. Our custom server-side scoring systems do not change this requirement.

Anyone caught deliberately manipulating the database will be permanently banned from PESBUL.

Thank you to everyone who tested, reported problems and stayed with the project. Your help has made a real difference.

Connect to PESBUL → Open Online Divisions → Choose your team → Find a match

See you in the divisions.

Join our Discord • Online Divisions website​
 
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PESBUL Live Update extremely slow on CPY version — Communication Error


Hi everyone,


I'm having a problem with Live Update on the CPY version of PES 2021.


The game connects to the PESBUL server when I use a VPN, but Live Update is extremely slow. It downloads approximately 1% in 5 minutes, then disconnects with a Communication Error.


Without a VPN, the game cannot connect to the server at all.


I'm using the CPY version of PES 2021 and have the Data Pack 7 files installed. I would like to know whether this is a known issue with the CPY version or a server/network problem.


Has anyone experienced the same issue, and is there a solution?


Thank you for your help!
 
PESBUL Live Update extremely slow on CPY version — Communication Error

I'm having a problem with Live Update on the CPY version of PES 2021.
The game connects to the PESBUL server when I use a VPN, but Live Update is extremely slow. It downloads approximately 1% in 5 minutes, then disconnects with a Communication Error.
Without a VPN, the game cannot connect to the server at all.
open cmd terminal and make a ping test to pesbul server with VPN and then without VPN :

Code:
ping 151.247.209.104

and give here your outputs
 
Thank you!
try to extract the "PESBUL.sh" shell script from the attached file...then make it as executive with:
AppleScript:
chmod +x ~/pesbul.sh

and try to launch it into your macos each time you want to connect to pesbul server (use SUDO command when launch it)...

AppleScript:
sudo ./pesbul.sh

I hope it works for you... Many years are passed since I used macos last time with my old hackintosh and play with wineskin my pes2017 inside it..

Now I made this shell script for macos from windows through notepad++ and consequently I couldn't test it

Thank you for your time and effort! I will try it in the following days as I will be away for a while. All the best!
 
PESBUL • PES 2021
Online Tournaments Mode is Back
First 1v1 test tournament

Join the competition. Help shape what comes next.​

Hello everyone! We're bringing Online Tournaments back to PES 2021 through PESBUL, starting with a 1v1 test tournament.

This first event is an opportunity to play together, test the competition system with more participants and work out the settings that suit our community.

More ways to compete

Unlike Online Divisions, where you progress through seasons, Online Tournaments brings players together in individual events with their own schedules and standings.

  • Rating-based competition. For now, this is the format we are offering: play against other tournament participants and compete for a higher position in the rankings.
  • Flexible schedules. There are plenty of possibilities for future events, including daily, weekly and weekend tournaments.
  • Matchmaking windows. These determine when you can search for an opponent within the competition. They are separate from the event's overall duration.

We're still learning how best to configure the matchmaking windows. How often should they open? How long should each window last? The first tournament will help us answer those questions with real players rather than guesswork.

Expect adjustments as we learn what works. The aim is to give people a clear opportunity to meet and play, rather than spread everyone across different times.

Rebuilt, one detail at a time

Restoring this mode has required much more than making its menu available again. Tournament entry, schedules, matchmaking, results, rankings and the transitions between screens all needed individual development and testing.

The server-side competition and rating systems are custom PESBUL implementations, developed and tuned by us. Behind the familiar interface is a great deal of work rebuilding the functionality piece by piece.

A test tournament, not a finished release

Bugs are possible. A larger public test may reveal problems that did not appear with a small group. Entry, matchmaking, results or rankings may still need corrections, and the schedule may need further adjustments.

Please report problems with the tournament name, both player names, the approximate match time and a screenshot or description. Your feedback will help us improve the next events.

For now, we are opening 1v1 tournaments only. CO-OP tournaments will remain closed because CO-OP gameplay still needs to be fixed. We will not present that part of the mode as ready before it is.

Original PES 2021 database only

Use the original, unmodified database. Edited squads, transfers, player attributes and other gameplay database changes are not allowed. Our custom server-side competition rules do not change this requirement.

Anyone caught deliberately manipulating the database will be permanently banned from PESBUL.

Thank you to everyone who has helped with development, testing and reporting problems. This first tournament is another step towards bringing more of the PES online experience back to the community.

Check the event schedule. Choose your team. Join the test.

See you on the pitch.

Join our Discord • PESBUL website​
 
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