The second one:
A gameplay mod for FIFA16 that contains:
- the data\attribdbgameplay\gameplayattribdb.big file from the fifa16 demo (v1.0 one is identical)
- the data\attribdbgameplay\attribdb.BIN from fifa19 (from november)
- data\debuglines\default.csv edited with 1 in every columns and rows except for the AiPlayer_ReflexBehavior_ShouldNotTouch row, which is set with 0s
--> back ups of this files are provided together with others versions.
--> for those who would like to have abit more time on the ball withou the cpu pressuring, put also 1s to the row mentionned above.
Download link:
https://www.mediafire.com/file/nruweswkzxg5n21/Gameplay_Mod.rar/file
This mod makes the cpu more aggressive in defence and more dangerous in attack. There is also more human errors by the cpu, which seems to be more stat driven. For exemple, first time shots or cheaty headers the cpu loves are less often successful if executed by average or poor players. Or long pass to switch wings are less acurate if executed by players with average pass stats. Unfortunately, it only affects marginally the pass completion rate of the cpu.
Here is just a small video showing an exemple of the cpu aggressivity: