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I'll just post here what I answered them on Instagram, because this is what's going to happen.
👨🦱 ➡️ Me now
👨🏻🦳 ➡️ Me when the ML DLC drops
☠️ ➡️ Me when ML will finally be worth playing
Mark my words.
☠️ ➡️ Me when after i fav the game on steam and wait for 19.99€ on June.I'll just post here what I answered them on Instagram, because this is what's going to happen.
👨🦱 ➡️ Me now
👨🏻🦳 ➡️ Me when the ML DLC drops
☠️ ➡️ Me when ML will finally be worth playing
Mark my words.
i know something thats stunningly organicThis is going to be stunningly organic.
Very nice phone you got there. And top controller, the 360 one is still my favourite controller ever.
Wait, it's allegedly been in development for two years... I don't think we're asking for much here if we expect them to include a ML that is at least on par with the PES 2021 one. It doesn't take much effort...Master League is too complicated to ask from a company struggling to release its 9-team demo with 3D grass, so much that the game is coming out in 2 days and they can't put together 5 minutes of B-roll gameplay footage.
Wait, it's allegedly been in development for two years... I don't think we're asking for much here if we expect them to include a ML that is at least on par with the PES 2021 one. It doesn't take much effort...
And I honestly wonder where have those two years of development gone if it's gonna be more basic than the usual "lite" version, at release.
Either it's a masterpiece on the pitch (and I'll gladly forgive them for everything else, if it is) or these two years have gone down the drain.
I'll try it out (like almost everyone here) but I really don't expect anything special anymore.
There's this one guy that seems to have necked every last drop of Koolaid
View attachment 123501
Imagine calling yourself "ePositionalPlay", christ almighty. Has to be one of the cope posters on here
That guy is banned from hereIt's weird because he's a PC gamer, like me, heavily into mods. I'd understand if he were a mobile gamer. These are the "new crowds" Konami is targeting with this release. You won't hear them complain about the lack of 3D grass or downgraded ball physics etc. I still can't believe we have no footage. Just call it an early access to soften the blow, it's so easy.
I get you're pissed off with Konami for releasing a video, but why specifically pick them out as being Japanese, and why pair that with "stinky"? If it's not just outright bigoted, it's at the very least weird.Someome ban that stinky japanese twitter company. 3 days and no video.
Lol it's that fookin guy, he's been banned on here tho. Although im sure he's still here as one of use. Someone is sus here.... 😏There's this one guy that seems to have necked every last drop of Koolaid
View attachment 123501
Imagine calling yourself "ePositionalPlay", christ almighty. Has to be one of the cope posters on here
I don't think it's obvious, by any stretch. They can just be behind, or they can just be doing what A LOT of publishers/devs do when they move to a F2P model: release a buggy mess and excuse it with promises, a roadmap, and expect fanboys to respond to criticism with "at least it's free" rejoinders. Really, it's not that unusual, and Konami have released buggy shit before.At this point it's obvious that there was a change of plans sometime over the past year, given how incomplete a state this game is launching with.
I don't think it's obvious, by any stretch. They can just be behind, or they can just be doing what A LOT of publishers/devs do when they move to a F2P model: release a buggy mess and excuse it with promises, a roadmap, and expect fanboys to respond to criticism with "at least it's free" rejoinders. Really, it's not that unusual, and Konami have released buggy shit before.
It's more likely that they simply cut down their dev expenditure, focused on developing/extending an MTX strategy, taking the mobile playerbase/revenue stream as a blueprint for going forward.
Dont know if it was ever deemed official but it seems to be pretty clearcut for a big while that the PS4/Xbox one version would remain a Fox Engine game season update and a lot of people where suprised that the last gen version was running unreal engine aswell as the wrapper engine on the open beta.
All those things + How it looks like as if they just started creating this game and its modes makes me think that a lot
But we will never know for sure I guess, ''Looking forward'' to play this thing and see its depth or depthlessness & Quality
The ultimate optimistThis is going to be stunningly organic.
I don't think this is a particularly good reason. I've said it here many times before: all that teaser was (it wasn't a trailer) was a render of a Messi model meant to (a) hype people up for the engine switch and (b) instigate good-faith sales of the intermediary product – effectively a repeat of the 2020 game that they were also charging for. The description that went along with it served much the same purpose, and was the usual guff. They needed to kick the can down the road, and they did. It's not evidence they had big plans which they subsequently shelved.I think it is fairly obvious the game has changed directions somewhere mid way, reading the reveal trailer + introduction text in description implies that to me firstly.
There was one interview a few years back on a Russian website in which a Konami guy suggested this would be the way forward. It was never substantiated again. Then last year, Durandiil said to Renan Galvani in a DM somewhere that in his personal opinion, the game would be released on old-gen as Fox Season Updates and new-gen as the totally new version. Galvani put it out to his followers as news from a source (and Durandiil wrote here of his surprise at the whole thing). It spread like wildfire and people treated it as fact, despite nearly no real evidence. So, again, I wouldn't factor this purported "plan" into an assessment of what Konami really wanted to do with eFootball.Dont know if it was ever deemed official but it seems to be pretty clearcut for a big while that the PS4/Xbox one version would remain a Fox Engine game season update and a lot of people where suprised that the last gen version was running unreal engine aswell as the wrapper engine on the open beta.
As stunningly organic as a bird.This is going to be stunningly organic.
I played on an LG OLED, so this wasn’t a bad TV, but the pitch, which looks as flat as I feared it would. Even things like slide tackles leaving marks on the grass, which has been a bit of a staple in graphical flourishes, is conspicuous by its absence.
The thing is, the crowd in eFootball just… Well… Looks bad. I appreciate they’re there as a peripheral more than anything else, but when you go to take a corner and you see a bunch of repeated, pixelated character models just moving up and down to get some sense of movement, it really takes you out of things.
It ranges from the minor, with things like player markers being stuck on the pitch during a replay, to the major, with collision bugs appearing in more than a couple of instances. This ranges from weird collisions leading to a foul or a missed call from a referee, to arms full on appearing like jelly when challenges are made. I pushed a couple of games to penalties, and with ever one, the goalkeeper just jittered along the line before the kick was taken. It’s a really weird issue that doesn’t look like it’s going to go away just yet.
wich new tactics?!eFootball 2022: first games and impressions with the free to play heir of PES
IN PROGRESSKonami’s European offices occupy a three-story building a few steps from Windsor Castle and around fifty people work there, most of them working on Yu-Gi-Oh! Duel Link, another cross-platform free to play that works great and generates big profits. The sense of eFootball is all here: now very far from the numbers of FIFA, which can still afford to combine a full-price positioning combined with the rich microtransactions of FUT, the Japanese football, what was once PES, must catch up. And after all, the company has long since put aside large AAA productions.
eFootball 2022 is the first cry of a project that will be updated with new seasons and more content. The September 30th will come a version equipped with some teams (Barcelona, Bayern Munich, Juventus, Manchester United, Arsenal, Corinthians, Flamengo, River Plate and Sao Paulo) plus a handful of licensed stadiums, the ability to play against AI or other users, online and offline, and some weekly events. The rest will come later, with a tight release plan starting in the fall.
The version we tested was roughly the one that will be downloadable at the end of the month, without the online part but with a few more gameplay functions which will be implemented at a later time. The Japanese developers intend to create a product that starts from some fixed points: staid game pace, more realistic if you want to simplify, fairly articulated controls and a focus on duels. The result for now is in chiaroscuro.
I new controls they intend to give more variety to the action. For example, interceptions have a heavier weight and in fact I liked the ability to better control the body of your player through the right analog stick while pressing. As well as I appreciate i Power Kicks: by holding R2 down before taking any kick, be it a pass, a shot or a cross, our alter ego in shorts kicks more vigorously, but being the larger movement it needs more space.
The two characteristics complement each other: to avoid interception or prevent an individual duel, kicking deeper helps, but you have to think about it in time, otherwise perhaps a horizontal or backward discharge is better, and so on. Moves and counter-moves, which give the idea of actually wanting to create a simulation closer to reality and ultimately ambitious. At the same time there are problems, it is undeniable. Not all the interactions between the models are perfect, indeed, e ball physics sometimes works less well than in other cases.
These are both aspects that Konami has already pointed out that they will be improved over time and, in my opinion, here the bulk of the work will be primarily aimed at mastering the Unreal Engine 4 in the best possible way.artificial intelligence. Playing against the AI it is perceived that the developers want to implement a more modern football, made of construction from below and re-aggression as soon as the ball is lost, but the movements are not always what they should be and the goalkeepers tend to err more than they should when setting (non solo Szczęsny).
THE FOUNDATIONS FOR THE FUTURE
Football has changed a lot in recent years, the restarts in the open field have often been replaced by a more accentuated compactness between the lines, combined with greater physicality and solutions such as man-made scoring across the field. eFootball seems to have in mind to allow all this, both through the implementation of new tactics, and thanks to its controls. Only, for now, it doesn’t always work.
Technically there are ups and downs. The game still features details like grass or the aforementioned animations that could certainly be improved and, especially on PS5 where we played the title, are far from making a miracle scream. There are several animations of imperfect interludes and playing there are bugs, for example a player in the net stopped while he was going to get the ball, forcing me to restart the game.
At the same time the action is fluid thanks to the possibility of never leaving the field even when the ball goes out and the Duel camera, which tightens on duels as needed and then reopens, works quite well. In addition, the usual attention to team partners returns, who can count on stadiums, changing rooms and details made with care in order to better immerse users. There telecronaca will be entrusted to Caressa and Marchegiani but in the tested version only the English language version was available. On the other hand, the sound is good, which gives you the opportunity to choose at will how to balance commentary, noises of the field, of the stadium and so on.
KICK OFF
On 30 September eFootball 2022 will be downloadable by everyone and it will, in fact, be a kind of big demo. Will it be worth a try and be patient for a while? The answer I have given myself is yes, for a couple of reasons. The first, very trivial, is that being free there is not much to lose. The second is linked to the paradigm shift chosen for the series: Konami embraces a model that physiologically provides products with problems and not all the contents available immediately, but capable, hopefully, of evolving over time.
All the big hits of this genre, which combine free to play and online competition, started one way and then matured. In perspective, this “live” model should guarantee great flexibility to respond quickly to the needs of the public.
However, there is no doubt that this direction will not appeal to historical fans, that in order to have something comparable to the “old PES”, At least in terms of options and methods, they will have to wait. In the autumn, the Creative Teams will arrive, that is, those made by users and not the real club teams, more competitions and the first experiments with in-game currencies. There will be more introductions thereafter, including the Master League.
In between the gameplay will have to evolve, there will be problems and things to fix. Konami has chosen a complicated and ambitious path, it is not certain that it will succeed in having the hoped-for success. But it was perhaps the only one to ensure survival.
Source: https://www.italy24news.com/sports/news/amp/115685
Next up, while I quite like the level of detail in the closeups and stadium intros, it just fails to carry through to the actual pitch. I played on an LG OLED, so this wasn’t a bad TV, but the pitch, which looks as flat as I feared it would. Even things like slide tackles leaving marks on the grass, which has been a bit of a staple in graphical flourishes, is conspicuous by its absence.
The thing is, the crowd in eFootball just… Well… Looks bad. I appreciate they’re there as a peripheral more than anything else, but when you go to take a corner and you see a bunch of repeated, pixelated character models just moving up and down to get some sense of movement, it really takes you out of things.
It ranges from the minor, with things like player markers being stuck on the pitch during a replay, to the major, with collision bugs appearing in more than a couple of instances. This ranges from weird collisions leading to a foul or a missed call from a referee, to arms full on appearing like jelly when challenges are made. I pushed a couple of games to penalties, and with ever one, the goalkeeper just jittered along the line before the kick was taken. It’s a really weird issue that doesn’t look like it’s going to go away just yet.
However, the most egregious issue with the build I played was with the sharp/power kicks. To do these, you hold down R2 while pressing the button, the player winds up to take the kick, and unleashes a shot that could be compared to something like the Predator Kick from Adidas Power Soccer from way back in the day. It’s not that extreme, of course, but it’s definitely more marked. The problem with this is that R2 has also been mapped to sprint. So, if you’re running down the wing and want to float a cross in, you have to let go of R2, which results in a slight animation as the player slows down, then put the cross in. If you’re somehow still holding R2, you’ll start a power cross. This is shown by a different coloured bar underneath the player icon, and it’s immediately apparent that things don’t feel quite right. If you’re sprinting in to reach a cross or through ball and hit it first time, it’s the same thing. It just doesn’t feel good, and bursting into the box to stroke the ball calmly into the top corner is going to be a very tricky thing to get used to, if indeed you can at all. There were a few times as well where attempting to hit a “finesse” style shot resulted in cancelling everything that the player was doing and the ball rolled loose. Combined with the other issues, just points to something that doesn’t feel ready for primetime just yet.
Source: https://www.nextgenbase.com/efootball-2022-preview-the-good-the-bad-and-the-ugly/
I've been thinking more about the release we'll be getting on September 30th, most specifically the 9 teams available for friendly matches, which I find ridiculous, and the more I think about it the more ridiculous it sounds.
Since the main offline modes won't be coming for a while, I imagine that most of us will only download eFOOTBALL at first to play a couple of friendlies, to get a feel for the gameplay and direction they're going for. I can't see any reason why they wouldn't allow us to play as all of the teams in the game, or at least most of the ones from the top european leagues. I know that for PES Lite having few teams available was the standard, but there was a reason for that, it was to not take away from the value of the full game, but that doesn't exist anymore, this download is the full game.
Now, I know what many might be thinking, the reason we can't play as all of the teams is because they're not ready yet, since the game is clearly unfinished at this stage and we'll be getting something that's more of a demo than a full game, fair enough, but the main appeal, the only substancial thing one will be able to do in this 1st release is playing the new MyClub, or Creative Team, something like that. This is the mode that has all of the packs, the squad building card element to it, and for it to work it needs a player database, surely when you open a pack you'll be able to get a player from a team that isn't one of the 9 available for friendlies. Also, these kinds of modes ask you to choose a real life team to use as a base, so your team can have a crest and kit, surely you'll be able to do that aswell, right?
So, if we take those things in consideration, we must have the players in the game's database, alongside the club's crests and kits, so why aren't the clubs implemented in the friendly match mode? It doesn't make any sense, unless when people download eFOOTBALL to play MyClub/Creative Team they only get to choose from 9 clubs to use as a base, and can only get players from those 9 clubs, now that'd be hilarious.