All this Konami/eFootball debacle reminds me of one particular sport game that's on early access right now (Tennis Elbow 4), made by just one person and it's the best game ever made on his category in terms of simulation (a plain example of its development):
- not good but acceptable graphics (small studio)
- the movement animations are not the best because he doesn't have the budget of an AAA developer, but are on point
- the best ball physics, inertia, field factors, player attributes/abilities, responsiveness, better than any released tennis game
- 3500 players and 400 tournaments from 1973 to this date
- single player + career mode, and online play
- just one time purchase (half price than a full product)
- awesome guy, he responds to all the feedback by himself
- the game is positively acclaimed 94% on steam and 100% positives in the last 30 days (without investing in marketing blink blink)
- the game evolves constantly with all the features and enhancements added for free
What can we learn from this?
1.) One single person made it possible respecting the beautiful game on the field and the consumers, modeling the game as intended (with a clear development in mind) and considering all its essential factors.
2.) An entire company with thousands of employees like Konami are not capable to launch a decent marketing campaign for their demo-like app, then after the hilarious release they're uploading some corporate printed .gifs apologias "we're sorry..." questioning themselves what to do next.
So everything is possible by just one individual if there is passion involved and respect for the consumers, leading to an awesome product...