FIFA 22 | Enhanced Gameplay w/Sliders | #0.3


as you can see the prairies that the cpu leaves on a professional level. On a legend level legend it is practically impossible. On a professional level, however, the game engine uses the actual attributes of the players being the most realistic mode, almost without boost and script.
 

as you can see the prairies that the cpu leaves on a professional level. On a legend level legend it is practically impossible. On a professional level, however, the game engine uses the actual attributes of the players being the most realistic mode, almost without boost and script.
Is this pro or legendary level?
 
Yeah that difficulty is too easy and have dumb AI, I recommend to bump it up to world class for atleast better AI
remember : On a professional level, however, the game engine uses the actual attributes of the players being the most realistic mode, almost without boost and script.

is possible professional level with legendary A.I ?
 
remember : On a professional level, however, the game engine uses the actual attributes of the players being the most realistic mode, almost without boost and script.
Hmm i don't if that's true, must be proven with some testings first
is possible professional level with legendary A.I ?
Well we can bump up some things from professional to be on par with other difficulties
 
Hello i tested gameplay friendy with fifaOS matt10 slider WorldClass with semi althing its good for me and very realistic match tempo. thanks for efford man. İ was manchester :) 20.min bruno was out injury liverpool played like real life hard and i forget cb jockey problem was at 35 sprint speed and changed to 50 sprint 50 acc its good

fifa22gameplaymodtest.jpg
 
Hello i tested gameplay friendy with fifaOS matt10 slider WorldClass with semi althing its good for me and very realistic match tempo. thanks for efford man. İ was manchester :) 20.min bruno was out injury liverpool played like real life hard and i forget cb jockey problem was at 35 sprint speed and changed to 50 sprint 50 acc its good
Glad you like it! Expect more realism from the mod with future updates 🤟
 
Update #0.3t:
Dribbling:
● Less ball stick to player feet, more realistic trapping [#0.3]
Player Movement:
● Less sprint acceleration boost [#0.3]

Dribbling:
● Less ball stick to player feet, more realistic trapping [#0.3]
● Less ball stick to feet after doing skill moves [#0.3]

Other:
● Fix unintended values [#0.3]
Player Movement:
● Player acceleration is slower when fatigued or after sprinting for awhile [#0.3]
● Smoother player movement [#0.3]

AI:
● Slightly longer time for decision making resulting in more build up play by CPU [#0.3]
AI:
● Slightly increased decision-making, previous made player reaction too slow [#0.3]

Player Movement:
● Slightly increase sprint acceleration, previous made sprint accel unnoticeable [#0.3]
Dribbling:
● Slightly faster skill moves animation for better flashy plays [#0.3]
Player Movement:
● Slightly increased overall movement acceleration [#0.3]
● Slightly decreased overall movement speed [#0.3]
Player Movement:
● Slightly slower sprint speed, slightly increased sprint acceleration [#0.3]
Player Movement:
● Fix weird movement/animation on recent changes [#0.3]
● Slower player movement/animation [#0.3]

Other:
● Slower gameplay overall
Player Movement:
● Slightly slower acceleration caused by fatigue, previous version reduced too much acceleration [#0.3]

Dribbling:
● Slightly slower skill moves animation for non 5 star players [#0.3]
● Slightly faster skill moves animation for 5 star players [#0.3]
Player Movement:
● Slightly faster sprint speed and sprint boost, previously sprinting doesn't have explosive feelings to it [#0.3]
Player Movement:
● Smoother overall animation [#0.3]
Player Movement:
● Adjusted player acceleration & speed to be balanced, heavy feeling but there's an explosiveness to it [#0.3]
● Slower sprint speed when fatigued [#0.3]
Dribbling:
● Slightly add more dribble acceleration for better movement [#0.3]
Dribbling:
● Adjusted ball knock to be more reliant on how much power is used [#0.3]
Player Movement:
● Reduced sprint acceleration boost, previous was too much [#0.3]
Player Movement:
● Reduced overall movement speed for better animation and gameplay flow [#0.3]
 

Attachments

  • Enhanced Gameplay #0.3t.fifamod.zip
    97.9 KB · Views: 17
Last edited:
Thank you pal! I haven't updated to TU5 yet (and I seriously consider reverting to TU 3.1 if you ask me)... Would your latest mod still work in your opinion?

Otherwise I'd stay with TU4 and 0.3d for now. I don't know if it's worth updating to TU5 honestly. The more updates get released, the more the game seems fast and end-to-end to me.
 
Thank you pal! I haven't updated to TU5 yet (and I seriously consider reverting to TU 3.1 if you ask me)... Would your latest mod still work in your opinion?

Otherwise I'd stay with TU4 and 0.3d for now. I don't know if it's worth updating to TU5 honestly. The more updates get released, the more the game seems fast and end-to-end to me.
Idk exactly if u can use mods from newer TU for older versions, never tried it, prolly won't work or have some issues i'd say try it if u want (we'll never know)

as for if its worth it or not idk, don't really care about EA updates, its just that origin prompted me to update even tho I have disabled it from windows firewall
 
i updated TU5# not different for me using matt10 slider its good gameplay anyway :) @citizenkidd i aslo tested #0.3t its good but sometime when you stop ball after push RB for sprint its like u push RBx2 ball is going too away from feet it's your choice or some bug or something ? thanks for uptade :WORSHIP:
 
i updated TU5# not different for me using matt10 slider its good gameplay anyway :) @citizenkidd i aslo tested #0.3t its good but sometime when you stop ball after push RB for sprint its like u push RBx2 ball is going too away from feet it's your choice or some bug or something ? thanks for uptade :WORSHIP:
Yes its an annoying bug after TU5, still figuring that out, will update soon
 
Update #0.3t:
Dribbling:
● Less ball stick to player feet, more realistic trapping [#0.3]
Player Movement:
● Less sprint acceleration boost [#0.3]

Dribbling:
● Less ball stick to player feet, more realistic trapping [#0.3]
● Less ball stick to feet after doing skill moves [#0.3]

Other:
● Fix unintended values [#0.3]
Player Movement:
● Player acceleration is slower when fatigued or after sprinting for awhile [#0.3]
● Smoother player movement [#0.3]

AI:
● Slightly longer time for decision making resulting in more build up play by CPU [#0.3]
AI:
● Slightly increased decision-making, previous made player reaction too slow [#0.3]

Player Movement:
● Slightly increase sprint acceleration, previous made sprint accel unnoticeable [#0.3]
Dribbling:
● Slightly faster skill moves animation for better flashy plays [#0.3]
Player Movement:
● Slightly increased overall movement acceleration [#0.3]
● Slightly decreased overall movement speed [#0.3]
Player Movement:
● Slightly slower sprint speed, slightly increased sprint acceleration [#0.3]
Player Movement:
● Fix weird movement/animation on recent changes [#0.3]
● Slower player movement/animation [#0.3]

Other:
● Slower gameplay overall
Player Movement:
● Slightly slower acceleration caused by fatigue, previous version reduced too much acceleration [#0.3]

Dribbling:
● Slightly slower skill moves animation for non 5 star players [#0.3]
● Slightly faster skill moves animation for 5 star players [#0.3]
Player Movement:
● Slightly faster sprint speed and sprint boost, previously sprinting doesn't have explosive feelings to it [#0.3]
Player Movement:
● Smoother overall animation [#0.3]
Player Movement:
● Adjusted player acceleration & speed to be balanced, heavy feeling but there's an explosiveness to it [#0.3]
● Slower sprint speed when fatigued [#0.3]
Dribbling:
● Slightly add more dribble acceleration for better movement [#0.3]
Dribbling:
● Adjusted ball knock to be more reliant on how much power is used [#0.3]
Player Movement:
● Reduced sprint acceleration boost, previous was too much [#0.3]
Player Movement:
● Reduced overall movement speed for better animation and gameplay flow [#0.3]

No offense intended, you're doing awesome work for sure, but it's getting a bit silly now having to click the spoiler button 10 times to view all the new features! Maybe you could consider putting everything together a bit more into one spoiler? Just my tuppence :)
 
No offense intended, you're doing awesome work for sure, but it's getting a bit silly now having to click the spoiler button 10 times to view all the new features! Maybe you could consider putting everything together a bit more into one spoiler? Just my tuppence :)
I agree, after having so many versions its kinda annoying even for me lol
 
Update #0.3y:
Player Movement:
● Less skating movement [#0.3]
Dribbling:
● Fix sprint ball trap bug where the ball gets knocked too far [#0.3]
● Add more sprint acceleration boost to adjust player movement speed [#0.3]
Other:
● Adjusted some values for better animation
 

Attachments

  • Enhanced Gameplay #0.3y.fifamod.zip
    97.9 KB · Views: 13
This gp is way funnier than the vanilla version! I love it!
Really great job @citizenkidd so far.
The only thing I’m missing (true with either vanilla or any other modded gp) is fouls.
Every time the CPU tackles and commits fouls is close the my goal to simply recover the ball after had been lost meaning no free kicks or penalties when hand fouls are disabled.
I wonder if this can be achieved by forcing the CPU to make more tackles…
Not sure whether I’m the only one experiencing this limitation in the fifa gameplay or any possible solution exists.
Look forward to enjoying any subsequent version you’ll release 👍🏻
 
This gp is way funnier than the vanilla version! I love it!
Really great job @citizenkidd so far.
The only thing I’m missing (true with either vanilla or any other modded gp) is fouls.
Every time the CPU tackles and commits fouls is close the my goal to simply recover the ball after had been lost meaning no free kicks or penalties when hand fouls are disabled.
I wonder if this can be achieved by forcing the CPU to make more tackles…
Not sure whether I’m the only one experiencing this limitation in the fifa gameplay or any possible solution exists.
Look forward to enjoying any subsequent version you’ll release 👍🏻
Hello! Glad u liked it!
Yeah i am planning to add more fouls but need to find the right balance so players dont easily get carded
 
Update #0.3y:
Player Movement:
● Less skating movement [#0.3]
Dribbling:
● Fix sprint ball trap bug where the ball gets knocked too far [#0.3]
● Add more sprint acceleration boost to adjust player movement speed [#0.3]
Other:
● Adjusted some values for better animation
so fast fix i will try thanks.
 
CURRENT VERSION: #0.3y


CPU AI
● Disabled ADAPTIVE_DIFFICULTY in order to eliminate AI scripting
● Less ping-pong passes
● More shot error
● More dribble error
● More natural build up play
● Less long shots
● Less inhuman interceptions
● Slightly longer time for decision making resulting in more build up play by CPU

Dribbling
● Smoother dribbling animations (no more skating issues)
● More delay when dribble is interrupted
● Less dribble acceleration boost
● More natural dribble trap, ball not sticking to player feet
● Slightly increased ball knock power
● Ball knocks and flicks is more reliant on how much power is used
● Slightly slower skill moves animation for non 5 star players
● Slightly faster skill moves animation for 5 star players

Player Movement
● Smoother and more realistic player animation cycle
● Slightly slower acceleration caused by fatigue
● Slightly reduced sprint acceleration boost
● Slower sprint speed when fatigued

Positioning
● Midfielders now track back when defending (*still depends on many factors)
● More intelligent defender marking

Shooting
● Disabled auto finesse shots (better control over what type of shot you're trying to do)
● More shot errors

Goalkeeper
● GK have better positioning at defending near-post

Defending
● Tighter markings

Collision
● More player collision by physical contact

Injuries
● More injuries resulted by more damage taken from player collisions

Crosses
● More spin

Graphics
● Removed ball bounce marker indicator

Others
● Removed all pre-match attribute boosts
● Greatly reduced attribute boost/deboost by emotion engine / team chemistry
● Players perform more according to their real attributes
● Slower gameplay flow (moving, kicking, etc)
● Heavier gameplay feel overall like PES


Notes:
!!! Always load the mod at the bottom (#1) in mod manager to get the full effect especially for disabled AI scripting feature to work
!! Recommended to be played with similar controller settings (semi & manual)
! Ignore if mod manager says its outdated, non-legacy files like gameplay should still work regardless of Title Updates

Player Movement:
+ Smoother change of direction trajectory/animation and stopping from full sprint [#0.2]
Others:
+ Slightly increased player reaction/reflex to compensate with slowed down gameplay to prevent the game from playing too slow [#0.2]
+ Smoother change of direction [#0.2]
+ Smoother change of direction [#0.2]
+ Smoother stopping strafe
+ Smoother change of direction and better player animation [#0.2]
+ More shot error chances by CPU AI [#0.2]
+ More shot errors [#0.2]
+ Reduced player acceleration and acceleration boosts [#0.2]
+ More dribble interrupt [#0.2]
+ Less collision damage, previous made each match have too many injured players [#0.2]
+ Less chances of CPU taking long shots [#0.2]
+ More shot and dribble error by CPU [#0.2]
+ Tighter markings [#0.2]
+ Reset acceleration reduction to prevent weird foot planting and skating issues [#0.2]
+ Smoother stop animation from sprint dribble [#0.2]
+ More spin [#0.2]
Movement:
+ Smoother change of direction when running [#0.2]
AI:
+ More natural build up play by CPU, they will now take more into consideration when passing, less monotone forward passes straight to attackers [#0.2]
Movement:
+ Smoother change of direction turning with the ball [#0.2]
+ Slower sprint/speed [#0.2]
Corner kick:
+ Reset error, previous was too much, will implement more balanced errors in future updates [#0.1]
Movement:
+ Increase sprint/speed a bit, previous made player looks like they don't have acceleration [#0.2]
Dribbling:
+ More controlled dribbling when changing direction while sprinting [#0.2]
Dribbling:
+ Less dribble acceleration boost [#0.2]
Positioning:
+ More intelligent defender marking [#0.2]
Dribbling:
+ Easier control when changing direction [#0.2]
+ Smoother dribble stop/change direction from sprinting [#0.2]
Dribbling:
+ Smoother and more controlled dribble trap [#0.2]
CPU AI:
+ More build up play [#0.2]
+ Less long shots [#0.2]
+ Less inhuman interceptions [#0.2]
Dribbling:
+ Smoother dribbling animation, there was some jittering on previous versions, my bad [#0.3]
+ More natural dribble trap, ball not sticking to player feet [#0.3]
Dribbling:
+ Smoother dribbling animation [#0.3]
+ Slightly increased ball knock power so u can recreate that gareth bale run ;) [#0.3]
Dribbling:
+ Reworked ball flick so it flicks more accordingly to how much power was used [#0.3]
Other:
+ Fix some unintended values [#0.3]
Dribbling:
+ Less ball stick to player feet [#0.3]
Dribbling:
● Less ball stick to player feet, more realistic trapping [#0.3]
Player Movement:
● Less sprint acceleration boost [#0.3]

Dribbling:
● Less ball stick to player feet, more realistic trapping [#0.3]
● Less ball stick to feet after doing skill moves [#0.3]

Other:
● Fix unintended values [#0.3]
Player Movement:
● Player acceleration is slower when fatigued or after sprinting for awhile [#0.3]
● Smoother player movement [#0.3]

AI:
● Slightly longer time for decision making resulting in more build up play by CPU [#0.3]
AI:
● Slightly increased decision-making, previous made player reaction too slow [#0.3]

Player Movement:
● Slightly increase sprint acceleration, previous made sprint accel unnoticeable [#0.3]
Dribbling:
● Slightly faster skill moves animation for better flashy plays [#0.3]
Player Movement:
● Slightly increased overall movement acceleration [#0.3]
● Slightly decreased overall movement speed [#0.3]
Player Movement:
● Slightly slower sprint speed, slightly increased sprint acceleration [#0.3]
Player Movement:
● Fix weird movement/animation on recent changes [#0.3]
● Slower player movement/animation [#0.3]

Other:
● Slower gameplay overall
Player Movement:
● Aceleração um pouco mais lenta causada por fadiga, a versão anterior reduzia muita aceleração [#0.3]

Drible:
● Animação de movimentos de habilidade um pouco mais lentos para jogadores não 5 estrelas [#0.3]
● Animação de movimentos de habilidade ligeiramente mais rápidos para jogadores de 5 estrelas [#0.3]
Movimento do jogador:
● Velocidade de sprint e aumento de sprint ligeiramente mais rápidos, antes de sprints não tem sentimentos explosivos [#0.3]
Movimento do jogador:
● Animação geral mais suave [#0.3]
Movimento do jogador:
● Aceleração e velocidade do jogador ajustadas para serem equilibradas, sensação pesada, mas há uma explosão nisso [#0.3]
● Velocidade de corrida mais lenta quando fatigado [#0.3]
Drible:
● Adicione um pouco mais de aceleração de drible para melhor movimento [#0.3]
Drible:
● Batida de bola ajustada para ser mais dependente de quanta energia é usada [#0.3]
Movimento do jogador:
● Aumento de aceleração de sprint reduzido, anterior era muito [#0.3]
Movimento do jogador:
● Velocidade geral de movimento reduzida para melhor animação e fluxo de jogo [#0.3]
Movimento do jogador:
● Menos movimento de patinação [#0.3]
Drible:
● Corrigido o erro de armadilha de bola de corrida em que a bola é rebatida longe demais [#0.3]
● Adicione mais aceleração de corrida para ajustar a velocidade de movimento do jogador [#0.3]
De outros:
● Alguns valores foram ajustados para uma melhor animação

CURRENT VERSION: #0.3y


CPU AI
● Disabled ADAPTIVE_DIFFICULTY in order to eliminate AI scripting
● Less ping-pong passes
● More shot error
● More dribble error
● More natural build up play
● Less long shots
● Less inhuman interceptions
● Slightly longer time for decision making resulting in more build up play by CPU

Dribbling
● Smoother dribbling animations (no more skating issues)
● More delay when dribble is interrupted
● Less dribble acceleration boost
● More natural dribble trap, ball not sticking to player feet
● Slightly increased ball knock power
● Ball knocks and flicks is more reliant on how much power is used
● Slightly slower skill moves animation for non 5 star players
● Slightly faster skill moves animation for 5 star players

Player Movement
● Smoother and more realistic player animation cycle
● Slightly slower acceleration caused by fatigue
● Slightly reduced sprint acceleration boost
● Slower sprint speed when fatigued

Positioning
● Midfielders now track back when defending (*still depends on many factors)
● More intelligent defender marking

Shooting
● Disabled auto finesse shots (better control over what type of shot you're trying to do)
● More shot errors

Goalkeeper
● GK have better positioning at defending near-post

Defending
● Tighter markings

Collision
● More player collision by physical contact

Injuries
● More injuries resulted by more damage taken from player collisions

Crosses
● More spin

Graphics
● Removed ball bounce marker indicator

Others
● Removed all pre-match attribute boosts
● Greatly reduced attribute boost/deboost by emotion engine / team chemistry
● Players perform more according to their real attributes
● Slower gameplay flow (moving, kicking, etc)
● Heavier gameplay feel overall like PES


Notes:
!!! Always load the mod at the bottom (#1) in mod manager to get the full effect especially for disabled AI scripting feature to work
!! Recommended to be played with similar controller settings (semi & manual)
! Ignore if mod manager says its outdated, non-legacy files like gameplay should still work regardless of Title Updates

Player Movement:
+ Smoother change of direction trajectory/animation and stopping from full sprint [#0.2]
Others:
+ Slightly increased player reaction/reflex to compensate with slowed down gameplay to prevent the game from playing too slow [#0.2]
+ Smoother change of direction [#0.2]
+ Smoother change of direction [#0.2]
+ Smoother stopping strafe
+ Smoother change of direction and better player animation [#0.2]
+ More shot error chances by CPU AI [#0.2]
+ More shot errors [#0.2]
+ Reduced player acceleration and acceleration boosts [#0.2]
+ More dribble interrupt [#0.2]
+ Less collision damage, previous made each match have too many injured players [#0.2]
+ Less chances of CPU taking long shots [#0.2]
+ More shot and dribble error by CPU [#0.2]
+ Tighter markings [#0.2]
+ Reset acceleration reduction to prevent weird foot planting and skating issues [#0.2]
+ Smoother stop animation from sprint dribble [#0.2]
+ More spin [#0.2]
Movement:
+ Smoother change of direction when running [#0.2]
AI:
+ More natural build up play by CPU, they will now take more into consideration when passing, less monotone forward passes straight to attackers [#0.2]
Movement:
+ Smoother change of direction turning with the ball [#0.2]
+ Slower sprint/speed [#0.2]
Corner kick:
+ Reset error, previous was too much, will implement more balanced errors in future updates [#0.1]
Movement:
+ Increase sprint/speed a bit, previous made player looks like they don't have acceleration [#0.2]
Dribbling:
+ More controlled dribbling when changing direction while sprinting [#0.2]
Dribbling:
+ Less dribble acceleration boost [#0.2]
Positioning:
+ More intelligent defender marking [#0.2]
Dribbling:
+ Easier control when changing direction [#0.2]
+ Smoother dribble stop/change direction from sprinting [#0.2]
Dribbling:
+ Smoother and more controlled dribble trap [#0.2]
CPU AI:
+ More build up play [#0.2]
+ Less long shots [#0.2]
+ Less inhuman interceptions [#0.2]
Dribbling:
+ Smoother dribbling animation, there was some jittering on previous versions, my bad [#0.3]
+ More natural dribble trap, ball not sticking to player feet [#0.3]
Dribbling:
+ Smoother dribbling animation [#0.3]
+ Slightly increased ball knock power so u can recreate that gareth bale run ;) [#0.3]
Dribbling:
+ Reworked ball flick so it flicks more accordingly to how much power was used [#0.3]
Other:
+ Fix some unintended values [#0.3]
Dribbling:
+ Less ball stick to player feet [#0.3]
Dribbling:
● Less ball stick to player feet, more realistic trapping [#0.3]
Player Movement:
● Less sprint acceleration boost [#0.3]

Dribbling:
● Less ball stick to player feet, more realistic trapping [#0.3]
● Less ball stick to feet after doing skill moves [#0.3]

Other:
● Fix unintended values [#0.3]
Player Movement:
● Player acceleration is slower when fatigued or after sprinting for awhile [#0.3]
● Smoother player movement [#0.3]

AI:
● Slightly longer time for decision making resulting in more build up play by CPU [#0.3]
AI:
● Slightly increased decision-making, previous made player reaction too slow [#0.3]

Player Movement:
● Slightly increase sprint acceleration, previous made sprint accel unnoticeable [#0.3]
Dribbling:
● Slightly faster skill moves animation for better flashy plays [#0.3]
Player Movement:
● Slightly increased overall movement acceleration [#0.3]
● Slightly decreased overall movement speed [#0.3]
Player Movement:
● Slightly slower sprint speed, slightly increased sprint acceleration [#0.3]
Player Movement:
● Fix weird movement/animation on recent changes [#0.3]
● Slower player movement/animation [#0.3]

Other:
● Slower gameplay overall
Player Movement:
● Slightly slower acceleration caused by fatigue, previous version reduced too much acceleration [#0.3]

Dribbling:
● Slightly slower skill moves animation for non 5 star players [#0.3]
● Slightly faster skill moves animation for 5 star players [#0.3]
Player Movement:
● Slightly faster sprint speed and sprint boost, previously sprinting doesn't have explosive feelings to it [#0.3]
Player Movement:
● Smoother overall animation [#0.3]
Player Movement:
● Adjusted player acceleration & speed to be balanced, heavy feeling but there's an explosiveness to it [#0.3]
● Slower sprint speed when fatigued [#0.3]
Dribbling:
● Slightly add more dribble acceleration for better movement [#0.3]
Dribbling:
● Adjusted ball knock to be more reliant on how much power is used [#0.3]
Player Movement:
● Reduced sprint acceleration boost, previous was too much [#0.3]
Player Movement:
● Reduced overall movement speed for better animation and gameplay flow [#0.3]
Player Movement:
● Less skating movement [#0.3]
Dribbling:
● Fix sprint ball trap bug where the ball gets knocked too far [#0.3]
● Add more sprint acceleration boost to adjust player movement speed [#0.3]
Other:
● Adjusted some values for better animation
Congrats on the mod! it's great, I'm playing version #0.3d which for me is the best so far.
In version #0.3y in my opinion the ball after the domain is running a lot.
If you can also improve the marking of the defense in the next versions to accompany the attackers in counterattacks on the flanks, the attackers always arrive faster than the defenders.
And increase the movement of marking the midfielders to accompany the opposing attackers with more speed and frequency.
 
Update #0.3z-za:
Player Movement:
● Fix movement speed that cause walking become too fast and caused ball knocked too far when sprinting from walking state [#0.3]
● Less sprint acceleration boost for better animation cycle [#0.3]
● Adjusted sprinting so it can still feel explosive [#0.3]
Dribbling:
● Slightly faster skill moves animation [#0.3]
● Balanced dribble traps for better control [#0.3]
 

Attachments

  • Enhanced Gameplay #0.3za.fifamod.zip
    97.8 KB · Views: 18
Congrats on the mod! it's great, I'm playing version #0.3d which for me is the best so far.
In version #0.3y in my opinion the ball after the domain is running a lot.
If you can also improve the marking of the defense in the next versions to accompany the attackers in counterattacks on the flanks, the attackers always arrive faster than the defenders.
And increase the movement of marking the midfielders to accompany the opposing attackers with more speed and frequency.
Hello! Yeah I fixed on latest version, recommended to try that one out
Yep this defender thing is an issue i would like to fix aswell, they do be stupid sometimes
 
Update changelogs:
Player Movement:
● Slightly adjusted player sprint/speed to get more natural gameplay flow [#0.4]
Dribbling:
● Adjusted ball knock so it generate more powers depending on how much force was put into it [#0.4]
Shooting:
● Slightly reduce shot errors, previous was too much [#0.4]
GK:
● Better and faster GK reaction [#0.4]
Collision:
● Header collision are more reliant on player strength [#0.4]
Player Emotion:
● Smoother facial animation, more natural facial expression changes [#0.4]
● More foul protest by players [#0.4]
Other:
● Faster player reaction [#0.4]
 

Attachments

  • Enhanced Gameplay #0.4j.fifamod.zip
    99.1 KB · Views: 32
Really enjoying the gameplay mod. Finally it seems that passing stats matter and shooting is very diversified and fun. Animations are also fluid looking. Good work!
Thanks for the feedback! I'm glad you enjoying it
 
Mettre à jour les changelogs :
Mouvement du joueur :
● Sprint/vitesse du joueur légèrement ajustés pour obtenir un flux de jeu plus naturel [#0.4]
Dribble:
● Ajustement du coup de balle pour qu'il génère plus de puissance en fonction de la force qui lui a été appliquée [#0.4]
Tournage:
● Réduisez légèrement les erreurs de tir, le précédent était trop [#0.4]
G K :
● Réaction GK meilleure et plus rapide [#0.4]
Collision:
● Les collisions d'en-tête dépendent davantage de la force du joueur [#0.4]
Émotion du joueur :
● Animation faciale plus fluide, changements d'expression faciale plus naturels [#0.4]
● Plus de réclamations pour faute par les joueurs [#0.4]
Autre:
● Réaction plus rapide du joueur [#0.4]
[/DIVULGACHER]
 
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