EA SPORTS FC 27

Some career gameplay at 21 minutes. The ball is free and the CPU on legend is better than in the beta. Some fouls and physicality too.


Sorry Saturator, you're a respected member of the community and you make great efforts but there's being positive and then there's just being dilusional. It becomes hard to take what you say seriously anymore as it's like you're seeing totally different things to everyone else, or just ignoring it.
 
I mean it looks slightly better than FC 26 which was a bit better than FC 25. But FC 25 dropped the level so much from FC 24 that the base game is still catching up. I can't help but notice the perfect defensive line that @Chris Davies mentioned. Tactically, all players are like elites regardless who you play against. They position themselves perfectly and it really makes the game static for me.
 
Sorry Saturator, you're a respected member of the community and you make great efforts but there's being positive and then there's just being dilusional. It becomes hard to take what you say seriously anymore as it's like you're seeing totally different things to everyone else, or just ignoring it.
Don't be sorry mate, every opinion is important.
I have played the beta so i can said what is different in the retail game.
That's all.

Legendary is harder, the ball has more freedom. For me, it's two good points. Now i want to play it with my settings.

I said too that I didn't like the gamespeed and the rocket passes with vanilla Authentic sliders, too quick for my taste. I'm not a Creative network guy so I have to wait the real release of the game.
Tomorrow I will post in the right section some gameplay, with maybe some tweaks in Authentic sliders. With my point of view because I know the settings of the videos

I'm here to show in videos to the community what is ok and what is not. No lies.
If the game is bad I will tell everybody to not buy it.
But if the game is maybe good, why i shouldn't talk about what is good or better than the previous games?

Everybody knows here about the sliding, the collision bugs, the bad footplanting.
But having some physicality and fouls in the game, it's good for us. It's a step in the good direction.
But of course we need even more !
 
What has always got me is that the ball never leaves the foot in a correct manner, especially when making tight angle passes. It is because of EA's system of handling errors. If it is not an error, it moves at the "normal" straight and true rate to the exact pre-determined position. If it does error, you get physics based movement to a new pre-determined off from the desired position. This is why the game looks so odd with the system competing with itself.

I've always thought it was strange and now I know why.
 
I agree and in no way am I about to defend it, but the first thing I noticed is how exaggerated all of that is because of how that person is playing the game. He never even stops to take a touch with his players, he just hits X and ping pongs his way through the team (another game flaw admittedly).

Each to their own but I could never enjoy ANY football game playing like that.
It's me 🤣

I didn't think I was like that, but on the recording it was ridiculous.
 
It's me 🤣

I didn't think I was like that, but on the recording it was ridiculous.

Ah sorry mate! It’s nothing personal, genuinely. I was just trying to make the point that the flaws and mechanics of the game look so much more obvious when you play at speed.
 
I agree and in no way am I about to defend it, but the first thing I noticed is how exaggerated all of that is because of how that person is playing the game. He never even stops to take a touch with his players, he just hits X and ping pongs his way through the team (another game flaw admittedly).

Each to their own but I could never enjoy ANY football game playing like that.
May be they also need to do rebrending and call it something like "ePingPong Sports 27" :COOL:.
 
I assumed it would be midnight NZ time?

Early Access: EA SPORTS FC™ 27 Ultimate Edition players can start playing on PC on 17 September at 23:00 UTC, and on all other platforms on 18 September at 00:00 regional time.

PC (Steam, EA App, Epic Games Store)​

PC access launches globally at the exact same moment: 17 September at 23:00 UTC.


  • Los Angeles (PDT): 17 September at 16:00 (4:00 PM)


  • New York (EDT): 17 September at 19:00 (7:00 PM)


  • London (BST): 18 September at 00:00 (Midnight)


  • Paris / Berlin / Stockholm (CEST): 18 September at 01:00 (1:00 AM)


  • New Delhi (IST): 18 September at 04:30 (4:30 AM)


  • Tokyo (JST): 18 September at 08:00 (8:00 AM)


  • Sydney (AEST): 18 September at 09:00 (9:00 AM)

Consoles (PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One, Nintendo Switch)​

Console access launches rolling by region at 18 September at 00:00 (Midnight) Local Time.


  • New Zealand (NZST): 18 September at 00:00 (First region to unlock globally)


  • Australia (AEST): 18 September at 00:00


  • Japan (JST): 18 September at 00:00


  • United Kingdom (BST): 18 September at 00:00


  • Europe (CEST): 18 September at 00:00


  • Brazil (BRT): 18 September at 00:00


  • Eastern US (EDT): 18 September at 00:00


  • Pacific US (PDT): 17 September at 21:00 (9:00 PM) Note: Console versions in North America typically unlock simultaneously based on the Eastern time zone midnight.

 
I can’t wait for the tweaks, hopefully we’ll still get slider recommendations.

But the ball speed chat is always something I find myself slightly confused by. People say they want it slower, but when I watch prem games or any high division match, players are zipping the ball about.

That's the fallacy that us as coaches work through with younger players. Why does the professional/high level game look slower, yet the ball moves faster? It's because of what some have mentioned, and I've certainly mentioned here, in that the player's body profile are open to receive, which in turn makes it open to pass. The separation is the quality in that first touch, passing ability, ball control under pressure, and vision.

In FC25 thru assumed FC27, the player's body profile are not open to receive and are further compounded in passes are made IN-BETWEEN their two feet, rather than to their backfoot. This means the ball is always TRAPPED underneath their body, which means they then have to take more touches to get it out, or...the EA shortcut, is to slide + warp body parts to accomplish the end result of a pass.
 
So we cant use EA play to get it today for pc then? I was planning to get the 16.99 a month and use vpn with new Zealand as my pal told me, night ruined if I cant lol
 
Yo what’s with the weird zoom in whenever I take any kind of attempt on goal, here’s my settings below, I’m playing manager career and disabled the power shot zoom so it’s not that, remember having this issue last year too but cannot remember how I solved it.
 
Feels a bit unresponsive on authentic mode, like the AI pressure you (usually by just crashing into you) and you just feel locked down, having a hard time just keeping the ball atm.
 
Feels a bit unresponsive on authentic mode, like the AI pressure you (usually by just crashing into you) and you just feel locked down, having a hard time just keeping the ball atm.

Have you tweaked any other sliders mate or is this just vanilla Authentic for now?

The unresponsive part is a bit of a concern but I don’t mind the other bit as much. I’ve found the AI so passive on the last few releases, it would be great if they were more aggressive this time around.
 


And this is why FC's gameplay will never get to a place where I (and others like me) can enjoy it, sadly (and I don't say it to be toxic, I say it with a huge amount of sadness) - the majority have no issue with it, where I just can't find the good in it. Without starting from scratch, it will never be realistic and never be a fun experience for me personally, and it just doesn't seem likely if this is the general response.
 
So in the release build, did they fix some of the CPU attacking behavior? In the trials, i didn't see players picking out intelligent through passes, instead they would just play pass to a player that's heavily marked and they would keep passing sideways and then start randomly dribbling towards my defender.
 
I have made 3 full games, the upload is coming.
For me, it's better than the beta and harder than the beta. It's very hard to score on Legend.
Cpu on Tactical is better than I expected.

I need more matchs but for now I don't need to have custom slider, except for some too quick passing.
 
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