janguv
Premier League
- 2 November 2016
Frankly, this is insulting lol. Honestly. The cognitive dissonance here is astounding. So you look at this,you probably mistaken skating with inertia
...and you think: what great inertia on display!
Christ.
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Frankly, this is insulting lol. Honestly. The cognitive dissonance here is astounding. So you look at this,you probably mistaken skating with inertia
Frankly, this is insulting lol. Honestly. The cognitive dissonance here is astounding. So you look at this,
...and you think: what great inertia on display!
Christ.
Again, I'm happy you're getting something out of the game. There are aspects of it that I don't mind myself. I think your claim was perhaps a littler hyperbolic though, no? To remind:Really?..I don’t think the skating is anything other then optimisation and collision detection fine tuning.The relation between the players foot moving in relation to the ground is solid.They dont make reverse movements back without turning and making the appropriate steps.They also slip when changing direction quickly and there momentum carries through.This plays out through all facets of play including when you leave the ground.
My post wasn’t a glowing positive post.It’s observations over a pretracted length of play.I can see all the good as well as the bad interms of optimisation.
That doesn’t blind me to the reality certainly in my mind.That this game has had a lot of work done interms of framework and moving over to a new engine.It’s not as incomplete as people perceive and a lot of the foundation is already in place,its just very raw and fragmented in places.Issues with response,awareness and players not reacting/freezing in front of the ball.
Oh, well, if you've not noticed it in the games you've had, it's obviously not a problem to do with the build, and the footage of others and the reports of others be damned eh!I’m not experiencing that offline on the series X..Consistently or at all.
That’s just a example of exactly my point,optimisation.It’s clearly not game design..
Some things are ridiculous, such as the claim that I'm mistaking observable foot sliding for movement inertia. Again, it's actually insulting. Jesus, just use your eyes.Honestly,you do like to stoke the fire.And ridicul people’s post(just a observation).
response times, makes it an effort on its own
look all these small stepping taps when they stop...

, cut down some of the touches, the animation length and animation speed, so we actually can play the game.Please STOP…I’m not really interested in being told things I already know.Or my posts being de-filed by your barrister like tone.Again, I'm happy you're getting something out of the game. There are aspects of it that I don't mind myself. I think your claim was perhaps a littler hyperbolic though, no? To remind:
"Foot planting and passing and shooting that totally adheres to the laws of physics."
A tiny exaggeration, perhaps.
Oh, well, if you've not noticed it in the games you've had, it's obviously not a problem to do with the build, and the footage of others and the reports of others be damned eh!
I'm not sure what you mean, btw, about this just being an issue of "optimisation". Are you not in effect conceding that the errors are there, and that they are bad, by saying that the game needs to be optimised? I don't suppose the devs sat down and decided – "you know what would be great? let's put some skating into the game!"
Of course it's not by design, in that sense. So I'm not really sure what your contrast is or what you're driving at there.
Some things are ridiculous, such as the claim that I'm mistaking observable foot sliding for movement inertia. Again, it's actually insulting. Jesus, just use your eyes.
It's absolutely fine to be positive about this game, but you don't have to slip into some postmodern hell in order to do so. You don't have to deny the very visible faults that are getting captured, shared, and talked about. For example, I like the mapping of the close control to left stick low-pressure, and I like how the R2 knock-on/burst is implemented. I've found it very nifty.
You can be positive while not downplaying obvious bugs or suggesting, as above, that you are just mistaking visible sliding for player inertia.
Or my posts being de-filled by your barrister like tone.
I don't really understand this. You already know that there IS skating in the game? Then we have no disagreement.Please STOP…I’m not really interested in being told things I already know
I think they're not aware of all of it.I'm honestly very surprised Konami hadn't and haven't completely seen this and capitalised on it. There are a lot of people with similar stories that Konami's own game has given them. It made so many of us attached to their game, and many of us on an emotional level for many different reasons.
Instead of Konami taking advantage and capitalising, seeing they have a very large base of passionate and very attached fans who they can easily satisfy and make a very steady and guaranteed profit from because they're "in the pocket", they completely ignore all that and take the risk of going after a mirage of unsympathetic, non-passionate whales who can and will leave them at the drop of a dime, because they're not attached to the product/franchise.
Some publishers/devs would kill for this type of attachment PES has (or had I guess) that Konami are stupidly throwing away.
I don't really understand this. You already know that there IS skating in the game? Then we have no disagreement.
I only pulled you up on one point: "foot planting ... that totally adheres to the laws of physics".
We don't have to engage further on this. If you genuinely believe the above in the face of lots of footage, it's not going to go anywhere. Or maybe you're accepting it was exaggerated now, I'm not sure.
Cool, can we buy a copy of Fifa 22 or BF 2042 with them? Wait here, I'll go ask them on twitterSo, WHO'S READY FOR FREE COINS COMPENSATIONS ?![]()


just saw some comments about shooting, and passing, and I’m glad that someone is having fun, but can someone please show me how passing is like real life in terms of speed (please see highlights of game between France and Belgium and check passing speed of de bruyne and most of the passes on final third, passes between lines to see if efootball resambles this pass speed at all. It does not).
Other is shooting, how can this resemble real life if there’s no ohmp to shooting, it’s slow and dull and floaty 95% of time. I’m yet to see a screamer from 30 yards. There’s little to no variation in shooting.
Show me some goals like this on the video below since I could not score anything like this, not even shoot anything that resemble speed and trajectory of a screamer. And believe me I even tried while playing human vs human in the same room, putting down controller 2 and shoot without opposition and with various players, and not one single shoot have the power or trajectory of a screamer, even if it’s wide or above the bar, but at least let me have power on my shoots. I guess that will come with sharp kicks, but now it’s merely impossible for someone to say shooting and passing resembles anything like real life.
I want to see this.
I have tried both, and even on manual is lacks speed and oomph. Passing is a little better on manual, but not that different than level 3 regarding speed. Try and search on YouTube for screamers on efootball (not voleys), you will find none. Most goals are inside the area.Are you playing with default settings? I've only played on manual, which I've been enjoying. But I have only heard terrible things about default passing and shooting (I'm enjoying advanced shooting less than the manual passing)
I have tried both, and even on manual is lacks speed and oomph. Passing is a little better on manual, but not that different than level 3 regarding speed. Try and search on YouTube for screamers on efootball (not voleys), you will find none. Most goals are inside the area.
I’m sorry but your explanation is so ludicrous that even the Devs themselves would probably pee their pants laughing if they read your post. The devs may as well replaced the boot studs with blades or wheels this year and they wouldn’t look out of place.you probably mistaken skating with inertia. There is a lot inertia in player movement (the best inertia implemented ever in a soccer game). this makes players to take more time to stop and turn, and lose their balance. I am a footplanting and animation fan, and I find footplanting in ef2022 the best (pes 2018 and pes 2014 had was decent enough) ever released from KONAMI. I mean look how smooth they turn, look all these small stepping taps when they stop...
just saw some comments about shooting, and passing, and I’m glad that someone is having fun, but can someone please show me how passing is like real life in terms of speed (please see highlights of game between France and Belgium and check passing speed of de bruyne and most of the passes on final third, passes between lines to see if efootball resambles this pass speed at all. It does not).
Other is shooting, how can this resemble real life if there’s no ohmp to shooting, it’s slow and dull and floaty 95% of time. I’m yet to see a screamer from 30 yards. There’s little to no variation in shooting.
Show me some goals like this on the video below since I could not score anything like this, not even shoot anything that resemble speed and trajectory of a screamer. And believe me I even tried while playing human vs human in the same room, putting down controller 2 and shoot without opposition and with various players, and not one single shoot have the power or trajectory of a screamer, even if it’s wide or above the bar, but at least let me have power on my shoots. I guess that will come with sharp kicks, but now it’s merely impossible for someone to say shooting and passing resembles anything like real life.
I want to see this.
I think that those are by design to make room for the sharp kick thing.I have tried both, and even on manual is lacks speed and oomph. Passing is a little better on manual, but not that different than level 3 regarding speed. Try and search on YouTube for screamers on efootball (not voleys), you will find none. Most goals are inside the area.
Frankly, this is insulting lol. Honestly. The cognitive dissonance here is astounding. So you look at this,
...and you think: what great inertia on display!
Christ.
Imo, I think that's because PES/WE lost its identity since around 2014, possibly earlier for others. At some point Konami decided to ditch its identity and waste their time and effort chasing and copying FIFA, and it shows. It's that "soul" we always talked about.What i'm thinkin also, is what they call "crowd" is perhaps because the PES PS2 fans are now too old and they think no one is still playing it/buying it.
That's the opposite in reality, i don't know a single young bro who buy PES. All is around Fifa, even the worst version. PES is not an alternative: Fifa is their PES. The game they grown with. I don't talk about Fifa really but the youth real choice.
Wen i said youth... It's above around 28 years old.
Frankly, this is insulting lol. Honestly. The cognitive dissonance here is astounding. So you look at this,
...and you think: what great inertia on display!
Christ.
Frankly, this is insulting lol. Honestly. The cognitive dissonance here is astounding. So you look at this,
...and you think: what great inertia on display!
Christ.
Even if that's true – and it's an extreme example in any case – you can see skating on most of the animations. I don't see the point in posting ordinary gameplay footage though, since we've all seen it and most of us have played it. I can't point to it if you don't already see it. The footplanting is not good in this game (or this build), players' feet slide all the time. They simply do not look grounded, and it's not a matter of players moving from inertia.This hás nothing to do with usual skating in football games. This is just a bug
Imo, I think that's because PES/WE lost its identity since around 2014, possibly earlier for others. At some point Konami decided to ditch its identity and waste their time and effort chasing and copying FIFA, and it shows. It's that "soul" we always talked about.
the slow passing is not my biggest problem, i have more the problem that the Shooting is also so slow, nothing about power. When playing on +2 its way better but the overall gameplayspeed is not acceptableAbout passing, it's slow. But well to me it's more acceptable than hyper speed passing/controlling or without control.
It will be toned down i think, the game is slow in terms of flow as the animations doesn't seems ready at all, so they're too much "decomposed", unfinished, not even ready to be calibrated in terms of speed. It show how far the "Demo" status is to me.
To me it's been lost since PES 2015 (the year 2014). Basically when stats began to matter less and the game lost its unpredictability. 2018 was the one that I played more, but I had to play on manual to counter predictability. I'd rather the game really ran purely on stats pre PES 2015 rather than predetermined outcomes.15-18 retained the soul IMO. It was 19 when PES became a frenetic game of sloppy counter attacks and 20/21 followed the same template.
15-18 retained the soul IMO. It was 19 when PES became a frenetic game of sloppy counter attacks and 20/21 followed the same template.
I think the difference with PES 2014 was they were aware or Kojima or whoever else who were with them talked about what's doing first, then next.
Even if you don't like the game direction, personnally there was at least a logic in the development. I don't know if it's pressure to release or whatever else, but i imagine it was a war just to have "at least" every part of the game made to be...
Releasable because there were boss who gotted orders from higher boss for the release date, and given orders "it needs to be played on the 29 before Fifa, focus on X things then we see later how to fix it... If we can. But we got order to release it the 29 even if it's the end of the world the day after"
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Don't think what i said it's not important : it is. I personnally think the fiasco cames from a super rushed stuffs from a two year ago idea from Kimura, but whatever it's the past. What i see as an evidence it's that the game is built without structure. And their others games were. There's a reason behind it, perhaps not exactly what i say, it's just assumptions; but something like that : creating a game so randomly has never been in any game producer system.
I'm enjoying a lot the new defense system. I think is the best in the series. I recommend you to watch this tutorial, be patient and practice until you master it.