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The Retro-PES Corner

This might be a stupid question but is deg1 for the gameplay parameters of the the first 2020demo and deg2 for the second demo? I'm asking this because, under the mods you posted i could not find two seperate 2020demos for the respective versions.
no you need to use both with the only one PES2020 demo gameplay for pes2021 you found on my thread ;) Put both inside your data folder and don't think to them anymore.... I ported only the best demo gameplay of PES2020
 
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Hi everyone, I'm having a problem with the English patch for J. League WE 2010 CC made by sk_rea2f.

When I put the ISO on a DVD and played it on my PS2, the game worked perfectly, but when I started Master League mode, the game suddenly froze on the fourth match, and my save won't load anymore because of it.

Does anyone know if there's a solution for this? This patch is my favorite because it doesn't change anything besides the names and uniforms; it's just a pure English patch.

I also tried playing with jackallan's patch, but unfortunately the game didn't even run on my PS2; it was probably too demanding for the console.
 
Judging from the SLPM files, it seems that JLWE2010 was released later than WE2010: ASnC.
SLPM_552.62 (JLWE2010) and SLPM_552.58 (WE2010: ASnC)
 
So i have started a League season with Chelsea in the EPL for funsies, im using the Dreamfinder 04-05 patch.
Chelsea won that season so i was curious to take up this challenge, but it is so stressful to stay in the title race.

League table after round 23.
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Does anyone whether there is an English/translated ISO of Winning Eleven 10 Liveware Evolution available for PS2? I can find the Korean version and WE10 in English, but would love to give we10le a proper go, having read that it's an improved PES6/WE10.

 
Does anyone whether there is an English/translated ISO of Winning Eleven 10 Liveware Evolution available for PS2? I can find the Korean version and WE10 in English, but would love to give we10le a proper go, having read that it's an improved PES6/WE10.

using the search button (setting it on this thread) it can be useful to help you find what you want :

 
Many thanks! That's great, really appreciated.

Btw I did search the forum and also via Google where it refers to this forum, but it didn't find that individual post you linked to (or perhaps I didn't look correctly). I find it sometimes challenging in this forum to find things, so appreciate the help pointing out the right ones.
 
Don't be angry with me, ;) I'm sorry, but... I'm not one of those who can agree with your statement... because it's a technical wrong affermation from outset by my point of view... ;)

My focus it's only the question of graphic "game" engine used (and I can understand who played only on consoles with vanilla pes2021 gameplay)

Gameplay's behaviour variations don't depend on the PS2 era game and their graphic engine but only by the gameplay parameters used ... even PES2021 can have completely different situations if you apply different game mods on PC (it's not true that they're all the same and nothing changes)... ;)

Meanwhile, the eFootball graphic engine is rubbish because it has been choosen (castrating the last pes2021 game) literally in order to adapt it to mobile phones and online gaming and to facilitate cross-platform play later on, precisely for online gaming with a free engine without investments by konami

Sincerely every time I play pes 2021 (on PC with gameplays mods and not with vanilla gameplay that was not good) It is no longer possible for me to go back to playing PS2-era games and their 8-direction graphics engines. I open them every now and then just out of pure nostalgia, but boredom overwhelms me almost immediately, and even though I was a big fan of them at the time, now looking back and saying that I enjoy them more than I do now with the gameplay mods on PES 2021 would be something I would find completely untrue... but the world is beautiful because it is diverse...

Let's be clear, I've been playing since the PS1 era, when I already loved the first Winning Eleven games, and I've played all the Konami games as well as being a modder since 2003 on PC, But my tastes have evolved along with the game over time, and I've never looked back...

Often, I had to relearn how to play with each new game of new generation, and the learning curve became more difficult, but I can never say that I prefer the old graphics engines to the latest Fox Engine of PES 2021 just because there was gameplay variability at the time, because, I repeat, it does not depend at all on outdated engines with players running on 8-direction tracks but only by parameters by konami developer in their gameplays


When I finally (in 2025) managed to get a PC that allowed me to play PES 2021 (before that I only had an old laptop where I had stopped at PES 2017), and I saw the gameplay of PES 2021, it motivated me to devote myself to modding the gameplay itself.... Vanilla one was disgusting for me... while in my opinion, the graphics engine is still the best engine available for current football games on the market.

So, I can only understand why someone who doesn't have a PC with PES 2021 modded might still prefer certain old games, because the vanilla gameplay is actually sickening for sure...but it's not the graphic engine the point
I admit I haven't been playing pes21 for that long, but I have found recurring issues in pretty much every gp mod I tried in the last few months: too much counter-attacking, loose markings, unsatisfying shooting mechanics, annoying patterns from the cpu (above all, stricker shields the ball, turns and scores...I hate it), broken free kicks, bad card management from the referee, etc.
Definitely too many issues for me to put pes21 above classic ps2 pes, despite its excellent physics and overall graphics. There is just much more variety in ps1/ps2 games than in any other football game I ever played, especially about shooting. Last but non least, ps2 games are awesome when it comes to player-stats relevance
 
Honestly, there is no any "excellent physics" in PES 2020 and PES 2021.
In my opinion, PES21 ball physics are second to none. Players' physics make you feel the inertia (sometimes too much, lol), whereas in the vast majority of football games (old and new) players can turn far too easily
 
Guys, i'm currently tried to copy my Pes 2008 US OF to WE 2008 database, of course i took in account the Japanese players in more.

So i managed to "base copy" all the players i modified over the DB files (unammed_74 decrypted so unammed_74_000) and it was a success.

But now, i'm struggling to found how (and where) from the decrypted option file i could copy and paste, from my decrypted OF, all player's registration and team informations.
I can't found ABSOLUTELY NOTHING from the decrypted option file, in any decrypted "unammed.bin" AFS files, which looks similar to the hexadecimal stuffs with the "yyyyyy" (if you know what i mean, it seems to be teams infos) and i checked since a week on every AFS.

I try to do it myself but that's too complicated for me and i don't want a combo iso + OF, that's make the stuff unprofessionnal a bit.
The version i'm making will resolve a total of 4 annoying things you have with all versions post Pes5 and with "Others C", but almost on every patch which break a bit the games modes and immersion. I'll put it in a spoiler or no one will read that post and i need help to provide you something serious, not for me only ;) .

- I've found a version with assigned switched real kits to got Premier League with real template (i got no idea how to "exchange" kits like taking Anderlecht kits and assigning it for Arsenal/Then modify Anderlecht kits)

-The Kitslayers gives much betters results than OF as it's litterally a kit design modded for a team : like for Brugge you got a big DEXIA + Adidas as a first design, and you compile 2 or 3 design togheter you got the real kit (sometimes a bit more pixelated than a real template, but much better than an O.F. overall). I own ALL kitslayers for Bundes and Others Euro/American teams, i just got to assemble them together and gives good colors from Konami's standard, not too shiny etc.

-The most important thing at least to me : i know how to transform a fake OTHERS C players market value into a real one, it's quite easy : when you Zlib the main DataBase "unnamed" file from 0_TEXT, all players market values are located on the very latest "unZlibed" file, and on Hexadecimal (always with thoses files) players are ranked by ID. So i know which player i took to replace for updating transfers aswell as all Others C players (their value are 00 00 in hexadecimal... They're the only ones got it)

-And lately : i've found all names for unplayables NT i just have to assign them and correct some height/weight not available in 2007 when the game was out. I love playing with Nations for cups, but i hate fakes names and those teams are on every cup modes.... Some are even stronger than IG teams lol but that's another story, but just for the info it tooks me 2 months to found them (not searching everyday but sometimes yes, it was a full week of research)

In brief, if somoene explain to me (in PM if he wants) how to convert what i got in an O.F. into AFS files, that's what i need.
BUT i need to do it twice : 1st for Data and players, 2nd when i will rebuild kits with the system mentionned in the spoiler.

Thanks in advance. It's ain't bullshit : WE2008 and JLWE2008CC will probably be the only and last old games i will play for the rest of my life. ATM i worked a bit too much on PES5 and played it : i'm in overdose (when you try to restore every single IG faces :DRUNK:but i got very high standard regarding database.
My third choice as i love that season and used to love the game before i've got the impression that make the turn of it and we knows it since 22 years so...
I can't play neither Pes 2008, it's a bit too fast, WE2008 is more acceptable and JL2008 perfect, but not a patch got what i want (at least all transfers done with Konami's standard stats like i do).
 
Honestly, there is no any "excellent physics" in PES 2020 and PES 2021.
There's no match with Ps2 versions, and it's probably the one with the most accurate algorithms since FIFA 14.
So yes it's excellent, perhaps you don't like the game but it's a fact.
And yes you can be agile : if you temper your R1, a bit like you got to temper your pressing on PES5.
The game is hard to master and it seems most of you have given up too soon but with the latest patch, vanilla, it's not a game you "have make the turn around" after 3 games like someone said here. FAR from it, there's uncountable outcomes but as physics are a bit too logic, you can guess when something great or bad will happens as you can see it and feel it.

While on PS2 games all was about stats let's say 80%, and it's harder to guess where the ball will goes with 8 directions.
 
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Guys, i'm currently tried to copy my Pes 2008 US OF to WE 2008 database, of course i took in account the Japanese players in more.

So i managed to "base copy" all the players i modified over the DB files (unammed_74 decrypted so unammed_74_000) and it was a success.

But now, i'm struggling to found how (and where) from the decrypted option file i could copy and paste, from my decrypted OF, all player's registration and team informations.
I can't found ABSOLUTELY NOTHING from the decrypted option file, in any decrypted "unammed.bin" AFS files, which looks similar to the hexadecimal stuffs with the "yyyyyy" (if you know what i mean, it seems to be teams infos) and i checked since a week on every AFS.

I try to do it myself but that's too complicated for me and i don't want a combo iso + OF, that's make the stuff unprofessionnal a bit.
The version i'm making will resolve a total of 4 annoying things you have with all versions post Pes5 and with "Others C", but almost on every patch which break a bit the games modes and immersion. I'll put it in a spoiler or no one will read that post and i need help to provide you something serious, not for me only ;) .

- I've found a version with assigned switched real kits to got Premier League with real template (i got no idea how to "exchange" kits like taking Anderlecht kits and assigning it for Arsenal/Then modify Anderlecht kits)

-The Kitslayers gives much betters results than OF as it's litterally a kit design modded for a team : like for Brugge you got a big DEXIA + Adidas as a first design, and you compile 2 or 3 design togheter you got the real kit (sometimes a bit more pixelated than a real template, but much better than an O.F. overall). I own ALL kitslayers for Bundes and Others Euro/American teams, i just got to assemble them together and gives good colors from Konami's standard, not too shiny etc.

-The most important thing at least to me : i know how to transform a fake OTHERS C players market value into a real one, it's quite easy : when you Zlib the main DataBase "unnamed" file from 0_TEXT, all players market values are located on the very latest "unZlibed" file, and on Hexadecimal (always with thoses files) players are ranked by ID. So i know which player i took to replace for updating transfers aswell as all Others C players (their value are 00 00 in hexadecimal... They're the only ones got it)

-And lately : i've found all names for unplayables NT i just have to assign them and correct some height/weight not available in 2007 when the game was out. I love playing with Nations for cups, but i hate fakes names and those teams are on every cup modes.... Some are even stronger than IG teams lol but that's another story, but just for the info it tooks me 2 months to found them (not searching everyday but sometimes yes, it was a full week of research)

In brief, if somoene explain to me (in PM if he wants) how to convert what i got in an O.F. into AFS files, that's what i need.
BUT i need to do it twice : 1st for Data and players, 2nd when i will rebuild kits with the system mentionned in the spoiler.

Thanks in advance. It's ain't bullshit : WE2008 and JLWE2008CC will probably be the only and last old games i will play for the rest of my life. ATM i worked a bit too much on PES5 and played it : i'm in overdose (when you try to restore every single IG faces :DRUNK:but i got very high standard regarding database.
My third choice as i love that season and used to love the game before i've got the impression that make the turn of it and we knows it since 22 years so...
I can't play neither Pes 2008, it's a bit too fast, WE2008 is more acceptable and JL2008 perfect, but not a patch got what i want (at least all transfers done with Konami's standard stats like i do).


Yeah that was the solution for pes2008 so it is the same.


I would agree with you in this: WE2008 and JLWE2008CC will probably be the only and last old games i will play for the rest of my life., but I choose PES2008 since it's AI is harder, 100%. That's why I lower speed stats to slow the game down, like @geeeeee

You can try my ISO, the team selection may not appeal to you but it is updated and I took really good care of the stats. https://evoweb.uk/threads/ps2-pes2008-gsp-2026-patch-released.104648/
 
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There's no match with Ps2 versions, and it's probably the one with the most accurate algorithms since FIFA 14.
So yes it's excellent, perhaps you don't like the game but it's a fact.
And yes you can be agile : if you temper your R1, a bit like you got to temper your pressing on PES5.
The game is hard to master and it seems most of you have given up too soon but with the latest patch, vanilla, it's not a game you "have make the turn around" after 3 games like someone said here. FAR from it, there's uncountable outcomes but as physics are a bit too logic, you can guess when something great or bad will happens as you can see it and feel it.

While on PS2 games all was about stats let's say 80%, and it's harder to guess where the ball will goes with 8 directions.
Mate, I was liked to play in PES 2020 and PES 2021 and even think "that this games are cool" and have many saved goals and etc, much time spended, while playing online games.
But obvious script is here too and visible. If to be honest to myself and do not look only on beautifil picture, made on "Fox Engine" - you can clearly see it.
Some mods can give "little more variative gameplay" with pleasure, but still can't to change "hardcore-written code".

P.S. Simple share with mates of evoweb my opinion and no more ...
 
@paokkerkir
It's a good choice, but sincerely i don't found one or the other "hard", it depends how you're playing and the fact that WE2008 is slower gives you extra time to make the good choice, but i don't really think one is harder than the other, not at the point to making me switching the game, even about speed it's just a bit too, but just enough to not feeling the game too PES6ish, as i consider it as the worst PES ever released for the hardcore Pes Gamer (but the best for casuals who can make some Giant killing with speed and strenght running straight and shooting)


On every Pes AI is always stronger on a competition.
As long as i found it challenging whatever you choose a big team on a whole league, ML or Cup, it's enough. Difficulty was an issue for me but on more recent Pes as i crushed 2015-2016-2017-2018 CPU, a bit lesser for PES 2019 and 2020-2021 (especially) were the most challenging of all Fox version to me.
Same for Fifa but starting from the 15, i got hard against CPU on the 11-12-13-14. And since Ignite, i roll on the Cpu whatever the difficulty the easier was Fifa 20, the others were harder (as it was impossible to defend). Sorry for the O.T., i just wanted to mention difficulty and all, why we may found a game easier while another guy don't etc., or also the level of difficulty + the team you're up against level....
It's no easy to found compromise, some games got all their weak team easy to beat, while on others they're still solid (and that's 2021 case, they're annoying to play, like IRL)

But i always got harder against the CPU in every Pes of Fifa than against human, and when i rediscovered those good'ol football games, all was against CPU... While when it was out between 2000 to 2006, i played only especially against humans, funnier and less predictable of course... But All "2008" games AI seems to be the most advanced i played and funnier to defend against, more human even if we are on Ps2.
 
But obvious script is here too and visible.

P.S. Simple share with mates of evoweb my opinion and no more ...
most of my "Back To the Past"mods for pes2021 PC, are with my my antiscript patch inside the exe.... so when you play ML you have the sensation to play without the obvious frustrating cheats of vanilla gameplay... I basically levelled out the most frustrating script, which is what Konami called “team spirit” in its dynamic difficulty algorithm... it's what ruins the gameplay the most... other things regarding Dinamic difficulty script, are still necessary in ML to make the game competitive, but without the frustration of that script fellings with gameplay is fully changed also during ML matches that are now more and more funny

only for information ;)
 
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@paokkerkir
It's a good choice, but sincerely i don't found one or the other "hard", it depends how you're playing and the fact that WE2008 is slower gives you extra time to make the good choice, but i don't really think one is harder than the other, not at the point to making me switching the game, even about speed it's just a bit too, but just enough to not feeling the game too PES6ish, as i consider it as the worst PES ever released for the hardcore Pes Gamer (but the best for casuals who can make some Giant killing with speed and strenght running straight and shooting)


On every Pes AI is always stronger on a competition.
As long as i found it challenging whatever you choose a big team on a whole league, ML or Cup, it's enough. Difficulty was an issue for me but on more recent Pes as i crushed 2015-2016-2017-2018 CPU, a bit lesser for PES 2019 and 2020-2021 (especially) were the most challenging of all Fox version to me.
Same for Fifa but starting from the 15, i got hard against CPU on the 11-12-13-14. And since Ignite, i roll on the Cpu whatever the difficulty the easier was Fifa 20, the others were harder (as it was impossible to defend). Sorry for the O.T., i just wanted to mention difficulty and all, why we may found a game easier while another guy don't etc., or also the level of difficulty + the team you're up against level....
It's no easy to found compromise, some games got all their weak team easy to beat, while on others they're still solid (and that's 2021 case, they're annoying to play, like IRL)

But i always got harder against the CPU in every Pes of Fifa than against human, and when i rediscovered those good'ol football games, all was against CPU... While when it was out between 2000 to 2006, i played only especially against humans, funnier and less predictable of course... But All "2008" games AI seems to be the most advanced i played and funnier to defend against, more human even if we are on Ps2.


PES2008 with adjusted stats is slower than WE2008, and AI is consistently harder than WE2008 or JLWE2008 even with adjusted stats. I can win easily in ML/League/Cup in WE2008 and JLWE2008, whereas in PES2008 it is substantially harder and AI attacks shoots and fouls more/better. I have played A LOT, it is not placebo.
 
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Mate, I was liked to play in PES 2020 and PES 2021 and even think "that this games are cool" and have many saved goals and etc, much time spended, while playing online games.
But obvious script is here too and visible. If to be honest to myself and do not look only on beautifil picture, made on "Fox Engine" - you can clearly see it.
Some mods can give "little more variative gameplay" with pleasure, but still can't to change "hardcore-written code".

P.S. Simple share with mates of evoweb my opinion and no more ...
No prob mate, and i clearly feel and see vids of "scripts" in Fifa but personnally i don't found it that obvious on PES 2021 at least regarding the physics "transformation".
I'm on the "no physics script" and "no blocking your inputs" as firstly the goal i took are practically always my fault except when i can't choose a partner due to the issue regarding players selections in some cases.
Then in opposite of Fifa, i never see proven physics outcomes changes like a trajectory completely switching directions from 25% to get on the goal etc.



But you're probably right : what i see often is an "intelligence AI" boosted for some minutes, they got momentum where they playing, togheter, super well and it's pretty hard to defend against even if it's easy to do it on Pes.

Edit @Energia
I basically levelled out the most frustrating script, which is what Konami called “team spirit” in its dynamic difficulty algorithm...
That's exactly what i was writing about lol, but i love it personnally :JAY::LOL: it's a way like another to pump up the difficulty, and it exist since Ps2 I believe, but yes for some it could be frustrating /what i call really frustrating to me is more the bad scripts i mentionned, where you're can't do anything but watch.
With that difficulty boost (i don't call it a real "script" in the bad sense as we're talking here but just an algorithm) at least you're still master of your own controls and what you're doing.

BUT it's a nice thing that you've found their difficulty system and get a way to change it. It's the first time i read exactly what i feel about what people calls script (to me it's part of the "casual" script, no cheating script like i read about EFootball)
Congrats @Energia for putting your finger on something that hidden, it's also the first time i read about the "real script" of Pes 21 💪

And yes bro of course, we all share our point of views as mates, feelings, regarding our personnal experiments and how we see the game. Then, no one plays the same way so we don't have the same experiences on the middle-long term.
 
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PES2008 with adjusted stats is slower than WE2008, and AI is consistently harder than WE2008 or JLWE2008 even with adjusted stats. I can win easily in ML/League/Cup in WE2008 and JLWE2008, whereas in PES2008 it is substantially harder and AI attacks shoots and fouls more/better. I have played A LOT, it is not placebo.
I HATE seeing adjusted stats, or that way to change gameplay lol. I could answer "but WE2008 with even more decreased speed stats is even slower", that would be endless 1773070896791.png

To me it's Blasphemous to the "mister stats" guy that i am, i already talked about it a very very long time ago. The thing is not the pace with Pes 2008 exactly, but the overall "agility" and dynamism. It's too quick. And i repeat as a stats / player creator i hate to make my formation and see for example Mo Salah 2020 with 83 in speed for example. There's should be a way to decrease overall speed, but WE2008 got something other, i don't know why, that i prefers than Pes 2008.
Also wasn't the 5 bar difficulty on WE2008 equal to 5 on Pes 2008? And the 6* unlock making the AI playing different (with more opening in defense) making that "difficulty" more like a different way for the AI to play than calling it really "harder"? That's what i readed, i just relate and asks :)

Edit:
Bro the way i play, it's not placebo neither : i found JLWE2008 more balanced.
But it's my way to play, i'm pretty "direct" in fact and try to play fast, to me defense are tighter in JLeague version if you played a lot that's something that was pretty obvious to me, even defending is easier (so i found that defence is more put in front than in the others versions, i'm sure on 1vs1 it would be more obvious like WE9)
But it doesn't count if you played PES 2008 with decreased stats a lot and the 2 others a lot too, it makes PES 2008 far too advantaged, just asking.
 
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I don't like seeing players with 54 speed as well, but pes2008 is simply too fast for me to enjoy with proper stats. I said that, not to imply that now PES2008 is slower, but to point that the speed does not affect the AI difficulty.

For the rest I agree, the stats decrease pass speed etc. There should be a engine value that affects overall game speed - not the way that kitserver speeder does it (which just lowers the framerate), and hopefully we'll be able to find it eventually.

And no, WE2008 5 stars (and 6) is not equal to Top Player PES2008.
 
I don't like seeing players with 54 speed as well, but pes2008 is simply too fast for me to enjoy with proper stats. I said that, not to imply that now PES2008 is slower, but to point that the speed does not affect the AI difficulty.

For the rest I agree, the stats decrease pass speed etc. There should be a engine value that affects overall game speed - not the way that kitserver speeder does it (which just lowers the framerate), and hopefully we'll be able to find it eventually.

And no, WE2008 5 stars (and 6) is not equal to Top Player PES2008.

Totally agree, it was on Iss Pro, i'm pretty sure there's an Hex value giving the same result.

One thing i got big hope for is the project Ps2 ports to PC, perhaps with that there will be more people trying to do some patchs on olders japanese WE that have never been on PC.
Let's pray for it happens. And i agree about the Kitservers "0,95 speed", it's a bit bold to just decrease the framerate. It's also slowing down some basic stuffs when you decrease it too much, and it even give some input lag and a weird way to play.

Edit @paokkerkir : now about the speed affecting difficulty, it makes the game designed normally to give higher scores and more players overlap by dribbling so yes it affect the difficulty when you only decrease geeee's values. It's obvious bro, that's why i asked if you played it vanilla or not : if you play with speed tweaks OF COURSE it will affect the difficulty and the number of goal per match! It's simple to understand.

But whatever, i don't care they're the most funnier Pes regarding CPU and Ball physics outcomes and algorithms and it's hard enough for me so it's not even a question i was asking myself...

Now yes bro if like me with PES Fox versions (the 2 first especially) or Fifa Ignite you got way to easy against CPU, then it's important otherwhise you'll get very quickly bored, or condamned to play with small teams against big ones.
 
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I have tried with both adjusted and original stats, pes2008 is more difficult in every situation. With original stats, it is very fast in general, and I don't prefer it.
Yes, for me it's the only ps2 era game that is challenging for me. I prefer the pace and the whole gameplay of jlwe series, but it is just not challenging with AI to play long term for me.
 
I admit I haven't been playing pes21 for that long, but I have found recurring issues in pretty much every gp mod I tried in the last few months: too much counter-attacking, loose markings, unsatisfying shooting mechanics, annoying patterns from the cpu (above all, stricker shields the ball, turns and scores...I hate it), broken free kicks, bad card management from the referee, etc.
Definitely too many issues for me to put pes21 above classic ps2 pes, despite its excellent physics and overall graphics. There is just much more variety in ps1/ps2 games than in any other football game I ever played, especially about shooting. Last but non least, ps2 games are awesome when it comes to player-stats relevance

I almost stood up and applauded this post. Exactly how I feel about 2021.
 
Edit @Energia
I basically levelled out the most frustrating script, which is what Konami called “team spirit” in its dynamic difficulty algorithm...
That's exactly what i was writing about lol, but i love it personnally :JAY::LOL: it's a way like another to pump up the difficulty, and it exist since Ps2 I believe, but yes for some it could be frustrating /what i call really frustrating to me is more the bad scripts i mentionned, where you're can't do anything but watch.
With that difficulty boost (i don't call it a real "script" in the bad sense as we're talking here but just an algorithm) at least you're still master of your own controls and what you're doing.

BUT it's a nice thing that you've found their difficulty system and get a way to change it. It's the first time i read exactly what i feel about what people calls script (to me it's part of the "casual" script, no cheating script like i read about EFootball)
Congrats @Energia for putting your finger on something that hidden, it's also the first time i read about the "real script" of Pes 21 💪

And yes bro of course, we all share our point of views as mates, feelings, regarding our personnal experiments and how we see the game. Then, no one plays the same way so we don't have the same experiences on the middle-long term.
I worked only in the part of dinamic difficulty that changes your gameplay and commands... Now on my gameplay you can move how you prefere ad not more changed or limited by CPU' AI (I can't immagine that you love you can't use the movements you want because limited for convenience by AI)
 
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reefur's WE8-JL-AC patch 1.0 AFC+UEFA Edition

Hi brothas!
Someone can upload this patch please?
I can't find anywere on the internet...
 
(I can't immagine that you love you can't use the movements you want because limited for convenience by AI

I play on console only.... Tried the smoke patch on my mini PC gamer but it runs at 15-30 fps even in edit mode. I got an AMD processor. I've read that i got stuff to do to improve the speed of it. But If it doesn't work and i got to pay more than 800 euros (my pc price, brought in 2022-23) for having Pes running at a Ps4 (not even pro) level, i'll stay on console forever then or until that format disappears. That's way too expensive and you got zero exclusivity against a Playstation 4-5 comparison. but that's another story :

So you said that the AI limits the movements for the sake of difficulty? I don't feel limited personnally, weird... You got proof that that script is doing it? I don't believe it for those reasons:
What i only saw is the Cpu intelligence and gameplay speed boost to score, but nothing like being "limited" decreased or blocked in my inputs by the AI, never felt that experience in any Pes. OR It's in EVERY PES since the beginning and i don't feel something like lag in my input or my stats decreasing anymore.
Edit:
Dynamic difficulty should affect only the CPU normally, that's not abnormal.
I personnally really don't feel "steeled" when i play and the CPU score : it's 90% often my fault as i misplaced defender or get lazy for a moment or heads in the clouds, but not because input are modded.
 
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So you said that the AI limits the movements for the sake of difficulty? I don't feel limited personnally, weird... You got proof that that script is doing it? I don't believe it for those reasons:
on pes 2021 during ML it's a classic... depend by dinamic difficulty during the carrer's season (team spirit in the various matches)
 
on pes 2021 during ML it's a classic... depend by dinamic difficulty during the carrer's season (team spirit in the various matches)
It's probably like they hidden the players "morale" you got in older version such as Pes 2019 then. I liked it (i mean team spirit feel something realistic... But the team is you in the same time, don't know what to feel, that was kinda logic like the Mentality stats on Ps2. But like i said before You are the "Mentalist" when you loose or win, the Cpu can't decrease or increase anything. It was the same in fact, stats deterioration due to physical condition handling all the stats decreasing faster.

but when they hide that system but keep it undercover, it's a bit too hard to guess when our players will get lazy in their movement (not when you control them but the one you don't) like when you won 3-0 or got a small team and lost the same 0-3.
 
About the Football Life patch it's running at 15-25 fps on my "Mini PC Gamer" but i've read a tutorial to get it improved and fast.
Now about "all in one", what i saw is basic facebuilds/no preset or face remade, same league as Pes 2021... If i got to ddl all from other source or paid 1500 euros to play a PC version which run on a 300 euro Ps4 pro in 4k 60 fps... It's a bit too much for me to switch from console to Pc.

I will first retry with the process to get it at a regular FPS range and almost in 1080p but i'll prefers my build on console with the real season upper improved.
Not released yet through. Beside, i downloaded Pes 2017 PS3 patch, it got everything, practically all faces, stadiums etc., same as Profootball 25 on PC / Pretty impressive to be honest.
 
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